Photon .NET Client API
Public Member Functions | Public Attributes | Static Public Attributes | Properties | List of all members
ExitGames.Client.Photon.LoadBalancing.TypedLobby Class Reference

Refers to a specific lobby (and type) on the server. More...

Inheritance diagram for ExitGames.Client.Photon.LoadBalancing.TypedLobby:
ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo

Public Member Functions

 TypedLobby ()
 
 TypedLobby (string name, LobbyType type)
 
override string ToString ()
 

Public Attributes

string Name
 Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More...
 
LobbyType Type
 Type of the (named)lobby this game gets added to More...
 

Static Public Attributes

static readonly TypedLobby Default = new TypedLobby()
 

Properties

bool IsDefault [get]
 

Detailed Description

Refers to a specific lobby (and type) on the server.

The name and type are the unique identifier for a lobby.
Join a lobby via PhotonNetwork.JoinLobby(TypedLobby lobby).
The current lobby is stored in PhotonNetwork.lobby.

Constructor & Destructor Documentation

ExitGames.Client.Photon.LoadBalancing.TypedLobby.TypedLobby ( )
inline
ExitGames.Client.Photon.LoadBalancing.TypedLobby.TypedLobby ( string  name,
LobbyType  type 
)
inline

Member Function Documentation

override string ExitGames.Client.Photon.LoadBalancing.TypedLobby.ToString ( )
inline

Member Data Documentation

readonly TypedLobby ExitGames.Client.Photon.LoadBalancing.TypedLobby.Default = new TypedLobby()
static
string ExitGames.Client.Photon.LoadBalancing.TypedLobby.Name

Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing.

LobbyType ExitGames.Client.Photon.LoadBalancing.TypedLobby.Type

Type of the (named)lobby this game gets added to

Property Documentation

bool ExitGames.Client.Photon.LoadBalancing.TypedLobby.IsDefault
get

The documentation for this class was generated from the following file: