Photon .NET Client API 4.1.4.8

ExitGames.Client.Photon.SocketNative Member List

This is the complete list of members for ExitGames.Client.Photon.SocketNative, including all inherited members.

AddressResolvedAsIpv6ExitGames.Client.Photon.IPhotonSocket
Connect()ExitGames.Client.Photon.SocketNativeinlinevirtual
ConnectAddressExitGames.Client.Photon.IPhotonSocket
ConnectedExitGames.Client.Photon.IPhotonSocket
Disconnect()ExitGames.Client.Photon.SocketNativeinlinevirtual
Dispose()ExitGames.Client.Photon.SocketNativeinline
egconnect([MarshalAs(UnmanagedType.LPStr)] string address)ExitGames.Client.Photon.SocketNative
egconnectWithProtocol([MarshalAs(UnmanagedType.LPStr)] string address, byte connectionProtocol)ExitGames.Client.Photon.SocketNative
egconnectWithProtocols([MarshalAs(UnmanagedType.LPStr)] string address, byte connectionProtocol, [MarshalAs(UnmanagedType.LPStr)] string appID, [MarshalAs(UnmanagedType.LPStr)] string serializationProtocolString, byte serializationProtocolMajor, byte serializationProtocolMinor)ExitGames.Client.Photon.SocketNative
egdisconnect(IntPtr pConnectionHandler)ExitGames.Client.Photon.SocketNative
eggetState(IntPtr pConnectionHandler)ExitGames.Client.Photon.SocketNative
eggetUsingIPv6(IntPtr pConnectionHandler)ExitGames.Client.Photon.SocketNative
egread(IntPtr pConnectionHandler, byte[] arr, ref uint size)ExitGames.Client.Photon.SocketNative
egsend(IntPtr pConnectionHandler, byte[] arr, uint size)ExitGames.Client.Photon.SocketNative
egservice(IntPtr pConnectionHandler)ExitGames.Client.Photon.SocketNative
egsetSocketLoggingCallback(IntPtr pConnectionHandler, IntPtr userData, LogCallbackDelegate callback)ExitGames.Client.Photon.SocketNative
egsetSocketLoggingLevel(IntPtr pConnectionHandler, int level)ExitGames.Client.Photon.SocketNative
EnqueueDebugReturn(DebugLevel debugLevel, string message)ExitGames.Client.Photon.IPhotonSocketinline
HandleReceivedDatagram(byte[] inBuffer, int length, bool willBeReused)ExitGames.Client.Photon.IPhotonSocketinline
IPhotonSocket(PeerBase peerBase)ExitGames.Client.Photon.IPhotonSocketinline
ListenerExitGames.Client.Photon.IPhotonSocketprotected
LogCallbackDelegate(IntPtr pUserData, int level, [MarshalAs(UnmanagedType.LPStr)] string msg)ExitGames.Client.Photon.SocketNative
PollReceiveExitGames.Client.Photon.IPhotonSocket
ProtocolExitGames.Client.Photon.IPhotonSocketprotected
ProxyServerAddressExitGames.Client.Photon.IPhotonSocket
Receive(out byte[] data)ExitGames.Client.Photon.SocketNativeinlinevirtual
ReceiveLoop()ExitGames.Client.Photon.SocketNativeinline
ReportDebugOfLevel(DebugLevel levelOfMessage)ExitGames.Client.Photon.IPhotonSocketinline
Send(byte[] data, int length)ExitGames.Client.Photon.SocketNativeinlinevirtual
ServerAddressExitGames.Client.Photon.IPhotonSocket
ServerIpAddressExitGames.Client.Photon.IPhotonSocketstatic
ServerPortExitGames.Client.Photon.IPhotonSocket
SocketNative(PeerBase npeer)ExitGames.Client.Photon.SocketNativeinline
StateExitGames.Client.Photon.IPhotonSocket
TryParseAddress(string url, out string address, out ushort port, out string urlProtocol, out string urlPath)ExitGames.Client.Photon.IPhotonSocketinlineprotected
UrlPathExitGames.Client.Photon.IPhotonSocket
UrlProtocolExitGames.Client.Photon.IPhotonSocket