Photon .NET Client API 4.1.4.8

ExitGames.Client.Photon.SocketTcp Member List

This is the complete list of members for ExitGames.Client.Photon.SocketTcp, including all inherited members.

AddressResolvedAsIpv6ExitGames.Client.Photon.IPhotonSocket
Connect()ExitGames.Client.Photon.SocketTcpinlinevirtual
ConnectAddressExitGames.Client.Photon.IPhotonSocket
ConnectedExitGames.Client.Photon.IPhotonSocket
Disconnect()ExitGames.Client.Photon.SocketTcpinlinevirtual
Dispose()ExitGames.Client.Photon.SocketTcpinline
EnqueueDebugReturn(DebugLevel debugLevel, string message)ExitGames.Client.Photon.IPhotonSocketinline
HandleReceivedDatagram(byte[] inBuffer, int length, bool willBeReused)ExitGames.Client.Photon.IPhotonSocketinline
IPhotonSocket(PeerBase peerBase)ExitGames.Client.Photon.IPhotonSocketinline
ListenerExitGames.Client.Photon.IPhotonSocketprotected
PollReceiveExitGames.Client.Photon.IPhotonSocket
ProtocolExitGames.Client.Photon.IPhotonSocketprotected
ProxyServerAddressExitGames.Client.Photon.IPhotonSocket
Receive(out byte[] data)ExitGames.Client.Photon.SocketTcpinlinevirtual
ReceiveLoop()ExitGames.Client.Photon.SocketTcpinline
ReportDebugOfLevel(DebugLevel levelOfMessage)ExitGames.Client.Photon.IPhotonSocketinline
Send(byte[] data, int length)ExitGames.Client.Photon.SocketTcpinlinevirtual
ServerAddressExitGames.Client.Photon.IPhotonSocket
ServerIpAddressExitGames.Client.Photon.IPhotonSocketstatic
ServerPortExitGames.Client.Photon.IPhotonSocket
SocketTcp(PeerBase npeer)ExitGames.Client.Photon.SocketTcpinline
StateExitGames.Client.Photon.IPhotonSocket
TryParseAddress(string url, out string address, out ushort port, out string urlProtocol, out string urlPath)ExitGames.Client.Photon.IPhotonSocketinlineprotected
UrlPathExitGames.Client.Photon.IPhotonSocket
UrlProtocolExitGames.Client.Photon.IPhotonSocket