The cache for HiveGames.
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| HiveGameCache () |
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bool | TryGetRoomWithoutReference (string roomId, out Room room) |
| Tries to get room reference for a room with the specified id, without holding a reference to that room. More...
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RoomReference | GetRoomReference (string roomName, PeerBase ownerPeer, params object[] args) |
| Gets a room reference for a room with a specified id. If the room with the specified id does not exist, a new room will be created. More...
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List< string > | GetRoomNames () |
| Returns the names of all rooms that are currently cached in this RoomCacheBase. More...
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int | GetCount () |
| Returns amount games in cache More...
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virtual string | GetDebugString (string roomName) |
| Gathers debug information about the specified room (actors, peers, references etc.). More...
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bool | TryCreateRoom (string roomName, PeerBase ownerPeer, out RoomReference roomReference, params object[] args) |
| Tries to create a new room. More...
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bool | TryGetRoomReference (string roomId, PeerBase ownerPeer, out RoomReference roomReference) |
| Tries to get room reference for a room with the specified id. More...
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void | ReleaseRoomReference (RoomReference roomReference) |
| Releases a room reference. The related room instance will be removed from the cache if no more references to the room exists. More...
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bool | TryRemoveRoomInstance (Room room) |
| Tries to remove a room instance from the room cache. The room will only be removed if there are no references to the room instance left. More...
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override Room | CreateRoom (string roomId, params object[] args) |
| Must be implemented by inheritors to create new room instances. This method is called when a room reference is requested for a room that does not exist in the cache. More...
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virtual void | OnRoomRemoved (Room room) |
| Invoked if the last reference for a room is released and the room was removed from the cache. Can be overloaded by inheritors to provide a custom cleanup logic after a room has been disposed. More...
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◆ HiveGameCache()
Photon.Hive.Caching.HiveGameCache.HiveGameCache |
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◆ CreateRoom()
override Room Photon.Hive.Caching.HiveGameCache.CreateRoom |
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roomId, |
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params object[] |
args |
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inlineprotectedvirtual |
Must be implemented by inheritors to create new room instances. This method is called when a room reference is requested for a room that does not exist in the cache.
- Parameters
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roomId | The room id. |
args | Optionally arguments used for room creation. |
- Returns
- a new room
Implements Photon.Hive.Caching.RoomCacheBase.
◆ Instance
◆ PluginManager