ActiveActors | Photon.Hive.Collections.ActorsManager | |
ActiveActorsCount | Photon.Hive.Collections.ActorsManager | |
ActorNumberCounter | Photon.Hive.Collections.ActorsManager | |
ActorsGetActorByNumber(int actorNumber) | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetActorByPeer(PeerBase peer) | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetActorByUserId(string userId) | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetActorNumbers() | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetActorsByNumbers(int[] actors) | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetExcludedList(Actor actorToExclude) | Photon.Hive.Collections.ActorsManager | inline |
ActorsGetExcludedList(int actorToExclude) | Photon.Hive.Collections.ActorsManager | inline |
ActorsManager() | Photon.Hive.Collections.ActorsManager | inline |
AddToExcludeList(string userId, byte reason) | Photon.Hive.Collections.ActorsManager | inline |
AllActors | Photon.Hive.Collections.ActorsManager | |
allActors | Photon.Hive.Collections.ActorsManager | protected |
AllActorsGetActorByNumber(int actorNr) | Photon.Hive.Collections.ActorsManager | inline |
CheckMayAddSlots(string[] slots, int maxPlayers) | Photon.Hive.Collections.ActorsManager | inline |
CheckMayOverrideSlots(string[] newExpectedUsersArray, int maxPlayers) | Photon.Hive.Collections.ActorsManager | inline |
Count | Photon.Hive.Collections.ActorsManager | |
DeactivateActors(HiveGame game) | Photon.Hive.Collections.ActorsManager | inline |
DeserializeActors(IList< SerializableActor > list) | Photon.Hive.Collections.ActorsManager | inline |
DumpActors() | Photon.Hive.Collections.ActorsManager | inline |
ExcludedActors | Photon.Hive.Collections.ActorsManager | |
ExpectedUsers | Photon.Hive.Collections.ActorsManager | |
GetActorByNumber(int actorNr) | Photon.Hive.Collections.ActorsManager | inline |
GetActorByUserId(string userId) | Photon.Hive.Collections.ActorsManager | inline |
GetEnumerator() | Photon.Hive.Collections.ActorsManager | inline |
InactiveActors | Photon.Hive.Collections.ActorsManager | |
InactiveActorsCount | Photon.Hive.Collections.ActorsManager | |
InactiveActorsGetActorByNumber(int actorNr) | Photon.Hive.Collections.ActorsManager | inline |
InactiveActorsGetActorByUserId(string userId) | Photon.Hive.Collections.ActorsManager | inline |
InactiveActorsGetActorNumbers() | Photon.Hive.Collections.ActorsManager | inline |
IsExpectedUser(string userId) | Photon.Hive.Collections.ActorsManager | inline |
RemoveInactiveActor(HiveGame game, Actor actor) | Photon.Hive.Collections.ActorsManager | inline |
RemovePeerFromGame(HiveGame game, HivePeer peer, int playerTTL, bool isComingBack) | Photon.Hive.Collections.ActorsManager | inline |
SerializeActors(bool withDebugInfo) | Photon.Hive.Collections.ActorsManager | inline |
TryAddExpectedUsers(HiveGame hiveGame, JoinGameRequest joinRequest) | Photon.Hive.Collections.ActorsManager | inline |
TryAddPeerToGame(HiveGame game, HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out Photon.Common.ErrorCode errorcode, out string reason, JoinGameRequest joinRequest) | Photon.Hive.Collections.ActorsManager | inline |
YetExpectedUsersCount | Photon.Hive.Collections.ActorsManager | |