Provides methods to read build in game properties from a hashtable. More...
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static bool | TryReadBooleanParameter (Hashtable hashtable, GameParameter parameter, out bool? result, out object value, ParameterMetaData paramMetaData) |
static bool | TryReadByteParameter (Hashtable hashtable, GameParameter parameter, out byte? result, out object value, ParameterMetaData paramMetaData) |
static bool | TryReadIntParameter (Hashtable hashtable, GameParameter parameter, out int? result, out object value, ParameterMetaData paramMetaData) |
static bool | TryReadGameParameter (Hashtable hashtable, GameParameter parameter, out object result, ParameterMetaData paramMetaData) |
Provides methods to read build in game properties from a hashtable.
Build in game properties in the load balancing project are stored as byte values. Because some protocols used by photon (Flash, WebSockets) does not support byte values the properties will also be searched in the hashtable using there int representation. If an int representation is found it will be converted to the byte representation of the game property.
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