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| GameApplication () |
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| GameApplication (IConfiguration configuration) |
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virtual void | OnMasterConnectionEstablished (MasterServerConnectionBase masterServerConnectionBase) |
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virtual void | OnMasterConnectionFailed (MasterServerConnectionBase masterServerConnection) |
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virtual void | OnDisconnectFromMaster (MasterServerConnectionBase masterServerConnection) |
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CustomTypeCache | GetS2SCustomTypeCache () |
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virtual void | OnRegisteredAtMaster (MasterServerConnectionBase masterServerConnectionBase, RegisterGameServerResponse registerResponse) |
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void | BroadCastEvent< TPeer > (IEventData eventData, IEnumerable< TPeer > peers, SendParameters sendParameters) |
| Sends an event to a list of peers. This method serializes the data just once per protocol instead of once per peer. More...
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bool | ConnectToServerTcp (IPEndPoint remoteEndPoint, string applicationName, object state) |
| Establishes a TCP connection between two Photon instances. CreateServerPeer is called once the connection is established. OnServerConnectionFailed is called if the connection fails.
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bool | ConnectToServerTcp (IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) |
| Establishes a TCP connection between two Photon instances. CreateServerPeer is called once the connection is established. OnServerConnectionFailed is called if the connection fails.
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bool | ConnectToServerMuxTcp (IPEndPoint remoteEndPoint, string applicationName, object state) |
| Establishes a logical, multiplexed TCP connection between two Photon instances. Multiple logical connections are sharing a single physical connection. CreateServerPeer is called once a logical connection is established. OnServerConnectionFailed is called if the logical connection fails. If a phyiscal connection exists when ConnectToServerMuxTcp is called, it is used; otherwise a physical connection is established. If the physical connection is aborted, all logical connections are aborted as well. More...
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bool | ConnectToServerUdp (IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null) |
| Establishes an UDP connection between two Photon instances. CreateServerPeer is called once the connection is established. OnServerConnectionFailed is called if the connection fails. More...
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bool | ConnectToServerWebSocketHixie76 (IPEndPoint remoteEndPoint, string applicationName, object state, string origin) |
| Establishes an WebSocket connection between two Photon instances, using the Hixie76 WebSocket protocol. CreateServerPeer is called once the connection is established. OnServerConnectionFailed is called if the connection fails. More...
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bool | ConnectToServerWebSocket (IPEndPoint remoteEndPoint, string applicationName, object state, WebSocketVersion webSocketVersion, IRpcProtocol protocol) |
| Establishes an WebSocket connection between two Photon instances. CreateServerPeer is called once the connection is established. OnServerConnectionFailed is called if the connection fails. More...
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bool | ConnectToServerWebRTC (IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) |
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bool | ConnectToServer (IPEndPoint remoteEndPoint, string applicationName, object state) |
| This method overload is obsolete; use ConnectToServerTcp. More...
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bool | ConnectToServer (IPEndPoint remoteEndPoint, bool useMux, string applicationName, object state) |
| This method overload is obsolete; use ConnectToServerMuxTcp. More...
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bool | ConnectToServer (IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) |
| This method overload is obsolete; use ConnectToServerTcp. More...
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bool | ConnectToServer (IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null) |
| This method overload is obsolete; use ConnectToServerUdp. More...
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void | BroadcastMessage< TPeer > (object message, IEnumerable< TPeer > peers, SendParameters sendParameters) |
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string[] | ListenerList (out ListenerStatus[] status) |
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bool | ListenerStart (string name) |
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bool | ListenerStop (string name) |
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bool | AddRestRequestHandler (string path, RestRequestHandler handler) |
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bool | RemoveRestRequestHandler (string path) |
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void | InitCorePerformanceCounters () |
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void | OnWebRTCConnectionEstablished (IPhotonWebRTCPeer peer, byte maxChannelCount, uint flags) |
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void | OnWebRTCChannelConnected (IPhotonWebRTCPeer peer, object userData, byte channelId, ChannelType ChannelType, bool unordered, ushort priority, uint reliability, string label, string protocol) |
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virtual void | OnWebRTCChannelDestroyed (IPhotonWebRTCPeer peer, object userData, byte channelId) |
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void | OnOutboundWebRTCConnectionEstablished (IPhotonWebRTCPeer peer, object userData, byte maxChannelCount, uint flags) |
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void | OnOutboundWebRTCConnectionFailed (object userData, uint errorCode) |
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IPhotonApplication | OnStart (string instanceName, string applicationName, IPhotonApplicationSink sink, IControlListeners listenerControl, ILogToUnmanagedLog unmanagedLog, IPhotonApplicationsCounter applicationsCounter, string unmanagedLogDirectory) |
| Called when the application is started. This method calls Setup. More...
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virtual AuthTokenFactory | GetAuthTokenFactory () |
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virtual void | CheckGames () |
| Sanity check to verify that game states are cleaned up correctly More...
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virtual PeerBase | CreateGamePeer (InitRequest initRequest) |
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override PeerBase | CreatePeer (InitRequest initRequest) |
| This method is called by the IPhotonApplication.OnInit implementation of this class. The inheritor should return a PeerBase implementation. More...
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virtual void | InitLogging () |
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override void | OnStopRequested () |
| Called when photon stops application domain More...
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override void | Setup () |
| This method is called when the current application has been started. The inheritor can setup log4net here and execute other initialization routines here. More...
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virtual void | Initialize () |
| we put here stuff that should be initialized only for self hosted More...
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virtual void | SetupMasterConnection () |
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virtual void | InitGameCache () |
| We need this method here to gracefully skip game cache initialization in descendants More...
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override void | TearDown () |
| This method is called when the current application is being stopped. The inheritor can execute cleanup routines here. More...
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virtual void | OnNewServerState (ServerState oldState, ServerState requestedState, TimeSpan offlineTime) |
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virtual void | RaiseOfflineEvent (TimeSpan time) |
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| ApplicationBase (IConfiguration configuration) |
| Initializes a new instance of the ApplicationBase class. More...
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virtual IFiber | CreatePeerFiber (InitRequest request) |
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virtual object | DecryptAuthToken (InitRequest initRequest, byte[] authToken, int offset, int length, out Dictionary< byte, object > encryptionData, out string errorMsg) |
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virtual void | OnServerConnectionFailed (int errorCode, string errorMessage, object state) |
| Invoked if a connection attempt to a server fails. More...
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Guid | ServerId [get] |
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int? | GamingTcpPort [get, protected set] |
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int? | GamingUdpPort [get, protected set] |
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int? | GamingWebSocketPort [get, protected set] |
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int? | GamingSecureWebSocketPort [get, set] |
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string | GamingWsPath [get, protected set] |
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int? | GamingWebRTCPort [get, protected set] |
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IPEndPoint | MasterEndPoint [get, protected set] |
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ApplicationStatsPublisher | AppStatsPublisher [get, protected set] |
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MasterServerConnection | MasterServerConnection [get, protected set] |
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IPAddress | PublicIpAddress [get, protected set] |
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IPAddress | PublicIpAddressIPv6 [get, protected set] |
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WorkloadController | WorkloadController [get, protected set] |
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virtual GameCache | GameCache [get, protected set] |
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AuthTokenFactory | TokenCreator [get, protected set] |
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S2SCustomTypeCacheMan | S2SCacheMan [get, protected set] |
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int | ConnectRetryIntervalSeconds [get, set] |
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bool | IsMaster [get, set] |
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GameUpdatesBatcher | GameUpdatesBatcher [get] |
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ServerState | ServerState [get] |
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IConfiguration | Configuration [get, protected set] |
| Configuration loaded by descendants More...
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static ApplicationBase | Instance [get] |
| Gets the application instance. More...
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string | ApplicationName [get] |
| Gets the application name set in PhotonServer.config. More...
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string | ApplicationPath [get] |
| Gets the application path set in PhotonServer.config. More...
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string | ApplicationRootPath [get] |
| Gets the path of the application root path - base location of all applications. More...
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string | BinaryPath [get] |
| Gets the path of the application binaries. More...
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int | PeerCount [get] |
| Gets the number of peers currently connected to the application. More...
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string | PhotonInstanceName [get] |
| Gets the name of the photon instance. More...
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bool | Running [get] |
| Gets a value indicating whether the application is running (the time between Setup and OnStopRequested). More...
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string | HwId [get] |
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string | UnmanagedLogPath [get] |
| Gets the log path of Photon. More...
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Version | CoreVersion [get] |
| Gets Photon Native Core version (PhotonSocketServer.exe). More...
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Version | SdkVersion [get] |
| Gets Photon Managed Core version (SDK). More...
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int | EncrptionQueueLimit [get, set] |
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bool | UseEncryptionQueue [get, set] |
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