Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.GameServer.GameClientPeer Member List

This is the complete list of members for Photon.LoadBalancing.GameServer.GameClientPeer, including all inherited members.

AbortConnection()Photon.SocketServer.PeerBaseinline
ActorPhoton.Hive.HivePeer
AllowDebugGameOperationPhoton.LoadBalancing.GameServer.GameClientPeerprotected
AuthCookiePhoton.Hive.HivePeer
AuthTimeoutTimerPhoton.LoadBalancing.GameServer.GameClientPeer
AuthTokenPhoton.Hive.HivePeer
binaryTokenUsedPhoton.LoadBalancing.GameServer.GameClientPeerprotected
canNotDecryptTokenPhoton.LoadBalancing.GameServer.GameClientPeerprotectedstatic
CheckCountPhoton.Hive.HivePeer
ClientPeer(InitRequest initRequest)Photon.SocketServer.ClientPeerinlineprotected
ClientUsingDebugLibPhoton.SocketServer.PeerBase
ClientVersionPhoton.SocketServer.PeerBase
ConnectedPhoton.SocketServer.PeerBase
ConnectionIdPhoton.SocketServer.PeerBase
ConnectionStatePhoton.SocketServer.PeerBase
CreationTimePhoton.SocketServer.PeerBase
DefaultDisconnectIntervalPhoton.SocketServer.PeerBasestatic
Disconnect(int disconnectError=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
DisconnectAfterSend(int disconnectCode, int disconnectDelay, SendResult result)Photon.SocketServer.PeerBaseinlineprotected
Dispose()Photon.SocketServer.PeerBaseinline
Dispose(bool disposing)Photon.SocketServer.PeerBaseinlineprotectedvirtual
DisposedPhoton.SocketServer.PeerBase
FiberPhoton.LoadBalancing.GameServer.GameClientPeer
Flush()Photon.SocketServer.PeerBaseinline
GameClientPeer(InitRequest initRequest, GameApplication application)Photon.LoadBalancing.GameServer.GameClientPeerinline
GameClientPeer(InitRequest initRequest, GameApplication application, bool derived)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotected
GetDebugString()Photon.SocketServer.PeerBaseinline
GetEncryptedAuthToken()Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
GetHistograms()Photon.SocketServer.PeerBaseinlinevirtual
GetLastTouch()Photon.SocketServer.PeerBaseinline
GetOrCreateRoom(string gameId, params object[] args)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
GetPluginTraits()Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
GetRoomCacheDebugString(string gameId)Photon.LoadBalancing.GameServer.GameClientPeerinlinevirtual
GetStats(out int roundTripTime, out int roundTripTimeVariance, out int numFailures)Photon.SocketServer.PeerBaseinline
GetTraceStatus(out int traceOptions, out int enableOptions, out string tag)Photon.SocketServer.ClientPeerinline
GetValidAuthToken(AuthenticateRequest authenticateRequest, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotected
HandleAuthenticateOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
HandleCreateGameOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
HandleDebugGameOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
HandleJoinGameOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotectedvirtual
HandleLeaveOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotectedvirtual
HandleParseError(byte[] data, SendParameters sendParameters, Exception exception, string errorMsg, short errorCode, RtsMessageType msgType, byte operationCode=0)Photon.SocketServer.PeerBaseinlineprotected
HandlePingOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotectedvirtual
HandleRaiseEventOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
HandleRpcOperation(OperationRequest request, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotectedvirtual
HandleSetPropertiesOperation(OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotectedvirtual
HandleUnknownOperationCode(OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HivePeerinlineprotected
HivePeer(InitRequest request)Photon.Hive.HivePeerinline
HttpRpcCallsLimitPhoton.Hive.HivePeerprotected
Initialize(InitRequest initRequest)Photon.SocketServer.PeerBaseinline
InitializeEncryption(byte[] otherPartyPublicKey)Photon.SocketServer.PeerBaseinline
InitializeEncryption(byte[] otherPartyPublicKey, EncryptionMethod mode)Photon.SocketServer.PeerBaseinline
IsAuthenticatedPhoton.LoadBalancing.GameServer.GameClientPeerprotected
IsConnectionSecurePhoton.SocketServer.PeerBase
IsIPv6ToIPv4BridgedPhoton.SocketServer.PeerBase
IsThisSameSession(HivePeer peer)Photon.LoadBalancing.GameServer.GameClientPeerinlinevirtual
JoinStagePhoton.Hive.HivePeer
LastActivityPhoton.LoadBalancing.GameServer.GameClientPeer
LastErrorCodePhoton.SocketServer.PeerBase
LastOperationPhoton.LoadBalancing.GameServer.GameClientPeer
LimitMaxPropertiesSizePerGamePhoton.Hive.HivePeer
LimitMaxUniqPropertyKeysPerPeerPhoton.Hive.HivePeerprotected
LocalIPPhoton.SocketServer.PeerBase
LocalIPAddressPhoton.SocketServer.PeerBase
LocalIPAddressIsIPv6Photon.SocketServer.PeerBase
LocalPortPhoton.SocketServer.PeerBase
MaxNumberAuthRequestsPhoton.LoadBalancing.GameServer.GameClientPeerprotected
MayJoinOrCreateGame(JoinGameRequest joinGameRequest, out short errorCode, out string errorMsg)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
metaDataContextPhoton.SocketServer.PeerBaseprotected
NeedSendErrorLog(SendResult sendResult)Photon.SocketServer.PeerBaseinlineprotectedstatic
NetworkProtocolPhoton.SocketServer.PeerBase
NumberAuthRequestsPhoton.LoadBalancing.GameServer.GameClientPeerprotected
NumFailuresPhoton.SocketServer.PeerBase
OnAuthTimeout(byte authOpCode)Photon.LoadBalancing.GameServer.GameClientPeerinline
OnDeserializationError(byte[] data, RtsMessageType msgType, string debugMessage, short errorCode=ErrorCodes.UnexpectedData, byte code=0, Exception exception=null)Photon.Hive.HivePeerinlineprotectedvirtual
OnDisconnect(int reasonCode, string reasonDetail)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
OnEncryptionQueueOverload(EncryptionQueueFailureParams failureParams)Photon.SocketServer.PeerBaseinlineprotectedvirtual
OnJoinFailed(ErrorCode result, string details)Photon.Hive.HivePeerinline
OnMessageInternal(object message, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
OnOperationRequest(OperationRequest request, SendParameters sendParameters)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
OnOperationRequestInternal(OperationRequest operationRequest, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
OnReceive(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotectedvirtual
OnRoomNotFound(string gameId)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
OnSendBufferEmpty()Photon.Hive.HivePeerinlineprotectedvirtual
OnSendBufferFull()Photon.Hive.HivePeerinlineprotectedvirtual
ParseInternalOperationRequest(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseMessage(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseOperationRequest(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseRawMessage(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
PeerTypePhoton.SocketServer.PeerBase
PlatformIdPhoton.SocketServer.PeerBase
privateCustomTypeCachePhoton.SocketServer.PeerBaseprotected
PrivateInboundControllerPhoton.SocketServer.PeerBase
ProtocolPhoton.SocketServer.PeerBase
ProtocolTypePhoton.SocketServer.PeerBase
ReleaseRoomReference()Photon.Hive.HivePeerinline
RemoteIPPhoton.SocketServer.PeerBase
RemoteIPAddressPhoton.SocketServer.PeerBase
RemotePortPhoton.SocketServer.PeerBase
RemovePeerFromCurrentRoom(int reason, string detail)Photon.Hive.HivePeerinline
RequestFiberPhoton.SocketServer.PeerBase
RoomReferencePhoton.Hive.HivePeerprotected
RoundTripTimePhoton.SocketServer.PeerBase
RoundTripTimeVariancePhoton.SocketServer.PeerBase
ScheduledForDisconnectPhoton.SocketServer.PeerBase
ScheduleDisconnect(int disconnectError, int delay)Photon.SocketServer.PeerBaseinline
SdkIdPhoton.SocketServer.PeerBase
SendData(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotectedvirtual
SendDisconnectMessage(DisconnectMessage message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)Photon.SocketServer.PeerBaseinline
sendErrorLogPhoton.SocketServer.PeerBaseprotectedstatic
SendEvent(IEventData eventData, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendEventAndDisconnect(IEventData eventData, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
SendMessage(object message, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendMessageAndDisconnect(object message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
SendOperationResponse(OperationResponse operationResponse, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendOperationResponseAndDisconnect(OperationResponse operationResponse, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)Photon.SocketServer.PeerBaseinline
SetDebugString(string message)Photon.SocketServer.PeerBaseinline
SetInboundController(InboundController controller)Photon.SocketServer.PeerBaseinline
SetPrivateCustomTypeCache(CustomTypeCache cache)Photon.SocketServer.PeerBaseinline
SetupEncryption(EncryptionData encryptionData, byte channelCount, out short errorCode, out string errorMsg)Photon.SocketServer.PeerBaseinline
SetupPeer(string userId)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotected
SourceUsingIPv6Photon.SocketServer.PeerBase
SyncRootPhoton.SocketServer.PeerBaseprotected
ToString()Photon.LoadBalancing.GameServer.GameClientPeerinline
Trace(bool enabled, string tag)Photon.SocketServer.ClientPeerinline
Photon::SocketServer::PeerBase.Trace(bool enabled, object tag)Photon.SocketServer.PeerBaseinline
TraceIfEnabledInConnect(string tag)Photon.SocketServer.ClientPeerinline
TryCreateRoom(string gameId, out RoomReference roomReference, params object[] args)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
TryGetRoomReference(string gameId, out RoomReference roomReference)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
TryGetRoomWithoutReference(string gameId, out Room room)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
UpdateSecure(string key, object value)Photon.LoadBalancing.GameServer.GameClientPeerinlinevirtual
UserIdPhoton.Hive.HivePeer
ValidateAuthToken(AuthenticateRequest authenticateRequest, SendParameters sendParameters, AuthenticationToken authToken, out ErrorCode errorCode, out string errorMsg)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
ValidateExpectedGame(JoinGameRequest joinRequest)Photon.LoadBalancing.GameServer.GameClientPeerinlineprotectedvirtual
ValidateOperation(Operation operation, SendParameters sendParameters)Photon.Hive.HivePeerinline
WebRpcHandlerPhoton.Hive.HivePeer