Address | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
Application | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
ConnectionId | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | protected |
ConnectToMaster(IPEndPoint endPoint) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
CreateServerPeer() | Photon.LoadBalancing.GameServer.MasterServerConnection | inlineprotectedvirtual |
Dispose() | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
EndPoint | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
GetPeer() | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
Initialize() | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
InitiateGamesReplication(RoomCacheBase gameCache, string appId, out int gamesCount) | Photon.LoadBalancing.GameServer.MasterServerConnection | inlineprotectedstatic |
IsReconnecting | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
MasterServerConnection(GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | Photon.LoadBalancing.GameServer.MasterServerConnection | inline |
MasterServerConnectionBase(GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inlineprotected |
Name | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
OnConnectionEstablished() | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inlinevirtual |
OnConnectionFailed(int errorCode, string errorMessage) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inlinevirtual |
OnDisconnect(int reasonCode, string reasonDetail) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inlinevirtual |
OnRegisteredAtMaster(RegisterGameServerResponse registerResponse) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
Port | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | |
ReconnectToMaster() | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inlineprotectedvirtual |
RemoveGameState(string gameId, byte closeReason) | Photon.LoadBalancing.GameServer.MasterServerConnection | inline |
SendEvent(IEventData eventData, SendParameters sendParameters) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
SendEventIfRegistered(IEventData eventData, SendParameters sendParameters) | Photon.LoadBalancing.GameServer.MasterServerConnectionBase | inline |
SendLeaveEventAndWaitForResponse(int timeout) | Photon.LoadBalancing.GameServer.MasterServerConnection | inline |
SendReplicationHelperEvent(int gamesCount) | Photon.LoadBalancing.GameServer.MasterServerConnection | inlineprotected |
UpdateAllGameStates() | Photon.LoadBalancing.GameServer.MasterServerConnection | inlinevirtual |