Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.GameServer.MasterServerConnection Member List

This is the complete list of members for Photon.LoadBalancing.GameServer.MasterServerConnection, including all inherited members.

AddressPhoton.LoadBalancing.GameServer.MasterServerConnectionBase
ApplicationPhoton.LoadBalancing.GameServer.MasterServerConnectionBase
ConnectionIdPhoton.LoadBalancing.GameServer.MasterServerConnectionBaseprotected
ConnectToMaster(IPEndPoint endPoint)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
CreateServerPeer()Photon.LoadBalancing.GameServer.MasterServerConnectioninlineprotectedvirtual
Dispose()Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
EndPointPhoton.LoadBalancing.GameServer.MasterServerConnectionBase
GetPeer()Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
Initialize()Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
InitiateGamesReplication(RoomCacheBase gameCache, string appId, out int gamesCount)Photon.LoadBalancing.GameServer.MasterServerConnectioninlineprotectedstatic
IsReconnectingPhoton.LoadBalancing.GameServer.MasterServerConnectionBase
MasterServerConnection(GameApplication controller, string address, int port, int connectRetryIntervalSeconds)Photon.LoadBalancing.GameServer.MasterServerConnectioninline
MasterServerConnectionBase(GameApplication controller, string address, int port, int connectRetryIntervalSeconds)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinlineprotected
NamePhoton.LoadBalancing.GameServer.MasterServerConnectionBase
OnConnectionEstablished()Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinlinevirtual
OnConnectionFailed(int errorCode, string errorMessage)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinlinevirtual
OnDisconnect(int reasonCode, string reasonDetail)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinlinevirtual
OnRegisteredAtMaster(RegisterGameServerResponse registerResponse)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
PortPhoton.LoadBalancing.GameServer.MasterServerConnectionBase
ReconnectToMaster()Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinlineprotectedvirtual
RemoveGameState(string gameId, byte closeReason)Photon.LoadBalancing.GameServer.MasterServerConnectioninline
SendEvent(IEventData eventData, SendParameters sendParameters)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
SendEventIfRegistered(IEventData eventData, SendParameters sendParameters)Photon.LoadBalancing.GameServer.MasterServerConnectionBaseinline
SendLeaveEventAndWaitForResponse(int timeout)Photon.LoadBalancing.GameServer.MasterServerConnectioninline
SendReplicationHelperEvent(int gamesCount)Photon.LoadBalancing.GameServer.MasterServerConnectioninlineprotected
UpdateAllGameStates()Photon.LoadBalancing.GameServer.MasterServerConnectioninlinevirtual