Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.GameServer.GameServerContext Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.GameServer.GameServerContext, including all inherited members.

AddressInfoPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
AttachPeerAndHandleRegisterRequest(IGameServerPeer peer, IRegisterGameServer request, bool reconnect)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
CloseContext()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
CompareTo(GameServerContext other)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
DetachPeer(IGameServerPeer peer)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
DetachPeerAndClose()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
GameServerContext(GameServerContextManager gameServerContextManager, MasterApplication application, IRegisterGameServer request)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
GetKey(IRegisterGameServer request)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinestatic
HandleGameServerLeave(IEventData eventData)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
HandleGameUpdatesBatchEvent(GameUpdatesBatchEvent updateBatchEvent)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
HandleRemoveGameState(RemoveGameEvent removeEvent)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
HandleReplicationHelperEvent(ReplicationHelperEvent finishEvent)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
HandleUpdateApplicationStats(IEventData eventData)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
HandleUpdateGameEvent(UpdateGameEvent updateGameEvent)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
HandleUpdateGameServerEvent(UpdateServerEvent updateGameServer)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
IncrementGameCreations()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
IncrementGameCreationTimeouts()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlinevirtual
KeyPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
LoadBalancerPriorityPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
LoadLevelPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
OnContextClose()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotectedvirtual
OnGameServerDisconnect(IGameServerPeer peer, int reason)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
OnGameServerReconnected()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotectedvirtual
OnGameServerStateChanged(ServerState oldState)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotectedvirtual
OnPeerAttached()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotectedvirtual
OnPeerDettached()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotectedvirtual
OnPlayerCountChanged(int playerCount, int oldPlayerCount)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline
OnServerDisconnectLogGuardPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
ParseBatchedUpdates(GameUpdatesBatchEvent updateBatchEvent, GameApplication gameApp)Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotected
PeerPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
PeerCountPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
replicationAssistantPhoton.LoadBalancing.MasterServer.GameServer.GameServerContextprotected
ScheduleReplicationFinishCheck()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinlineprotected
ServerIdPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
SmartLoadLevelPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
StatePhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
SupportedProtocolsPhoton.LoadBalancing.MasterServer.GameServer.GameServerContext
ToString()Photon.LoadBalancing.MasterServer.GameServer.GameServerContextinline