AbortConnection() | Photon.SocketServer.PeerBase | inline |
ClientUsingDebugLib | Photon.SocketServer.PeerBase | |
ClientVersion | Photon.SocketServer.PeerBase | |
Connected | Photon.SocketServer.PeerBase | |
ConnectionId | Photon.SocketServer.PeerBase | |
ConnectionState | Photon.SocketServer.PeerBase | |
Context | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | |
CreationTime | Photon.SocketServer.PeerBase | |
DefaultDisconnectInterval | Photon.SocketServer.PeerBase | static |
Photon::SocketServer::ServerToServer::InboundS2SPeer.Disconnect(int disconnectError=ErrorCodes.Ok) | Photon.SocketServer.PeerBase | inline |
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.Disconnect(int disconnectError) | Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer | |
DisconnectAfterSend(int disconnectCode, int disconnectDelay, SendResult result) | Photon.SocketServer.PeerBase | inlineprotected |
Dispose(bool disposing) | Photon.SocketServer.ServerToServer.S2SPeerBase | inlineprotectedvirtual |
Photon::SocketServer::PeerBase.Dispose() | Photon.SocketServer.PeerBase | inline |
Disposed | Photon.SocketServer.PeerBase | |
Flush() | Photon.SocketServer.PeerBase | inline |
GetDebugString() | Photon.SocketServer.PeerBase | inline |
GetHistograms() | Photon.SocketServer.PeerBase | inlinevirtual |
GetLastTouch() | Photon.SocketServer.PeerBase | inline |
GetRegisterResponse() | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inline |
GetStats(out int roundTripTime, out int roundTripTimeVariance, out int numFailures) | Photon.SocketServer.PeerBase | inline |
GetTraceStatus(out int traceOptions, out int enableOptions, out string tag) | Photon.SocketServer.PeerBase | inlineprotected |
HandleParseError(byte[] data, SendParameters sendParameters, Exception exception, string errorMsg, short errorCode, RtsMessageType msgType, byte operationCode=0) | Photon.SocketServer.PeerBase | inlineprotected |
InboundS2SPeer(InitRequest initRequest) | Photon.SocketServer.ServerToServer.InboundS2SPeer | inlineprotected |
InboundS2SPeer(InitResponse response) | Photon.SocketServer.ServerToServer.InboundS2SPeer | inlineprotected |
IncomingGameServerPeer(InitRequest initRequest, MasterApplication masterApplication) | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inline |
Initialize(InitRequest initRequest) | Photon.SocketServer.PeerBase | inline |
InitializeEncryption() | Photon.SocketServer.ServerToServer.S2SPeerBase | inline |
Photon::SocketServer::PeerBase.InitializeEncryption(byte[] otherPartyPublicKey) | Photon.SocketServer.PeerBase | inline |
Photon::SocketServer::PeerBase.InitializeEncryption(byte[] otherPartyPublicKey, EncryptionMethod mode) | Photon.SocketServer.PeerBase | inline |
IsConnectionSecure | Photon.SocketServer.PeerBase | |
IsIPv6ToIPv4Bridged | Photon.SocketServer.PeerBase | |
IsRegistered | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | |
LastErrorCode | Photon.SocketServer.PeerBase | |
LocalIP | Photon.SocketServer.PeerBase | |
LocalIPAddress | Photon.SocketServer.PeerBase | |
LocalIPAddressIsIPv6 | Photon.SocketServer.PeerBase | |
LocalPort | Photon.SocketServer.PeerBase | |
metaDataContext | Photon.SocketServer.PeerBase | protected |
Name | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | |
NeedSendErrorLog(SendResult sendResult) | Photon.SocketServer.PeerBase | inlineprotectedstatic |
NetworkProtocol | Photon.SocketServer.PeerBase | |
NumFailures | Photon.SocketServer.PeerBase | |
OnContextAttached() | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnContextDettached() | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnDeserializationError(byte[] data, RtsMessageType msgType, string debugMessage, short errorCode=ErrorCodes.UnexpectedData, byte opCode=0, Exception exception=null) | Photon.SocketServer.PeerBase | inlineprotectedvirtual |
OnDisconnect(int reasonCode, string reasonDetail) | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnDisconnectMessage(DisconnectMessage message) | Photon.SocketServer.ServerToServer.S2SPeerBase | inlineprotectedvirtual |
OnEncryptionQueueOverload(EncryptionQueueFailureParams failureParams) | Photon.SocketServer.PeerBase | inlineprotectedvirtual |
OnEvent(IEventData eventData, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnInitializeEcryptionCompleted(short resultCode, string debugMessage) | Photon.SocketServer.ServerToServer.S2SPeerBase | inlineprotectedvirtual |
OnMessageInternal(object message, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
OnOperationRequest(OperationRequest request, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnOperationRequestInternal(OperationRequest operationRequest, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
OnOperationResponse(OperationResponse operationResponse, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
OnReceive(byte[] data, SendParameters sendParameters) | Photon.SocketServer.ServerToServer.S2SPeerBase | inlineprotectedvirtual |
OnSendBufferEmpty() | Photon.SocketServer.PeerBase | inlineprotectedvirtual |
OnSendBufferFull() | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inlineprotectedvirtual |
ParseInternalOperationRequest(byte[] data, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
ParseMessage(byte[] data, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
ParseOperationRequest(byte[] data, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
ParseRawMessage(byte[] data, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotected |
PeerType | Photon.SocketServer.PeerBase | |
PlatformId | Photon.SocketServer.PeerBase | |
privateCustomTypeCache | Photon.SocketServer.PeerBase | protected |
PrivateInboundController | Photon.SocketServer.PeerBase | |
Photon::SocketServer::ServerToServer::InboundS2SPeer.Protocol | Photon.SocketServer.PeerBase | |
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.Protocol | Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer | |
ProtocolType | Photon.SocketServer.PeerBase | |
Photon::SocketServer::ServerToServer::InboundS2SPeer.RemoteIP | Photon.SocketServer.PeerBase | |
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RemoteIP | Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer | |
RemoteIPAddress | Photon.SocketServer.PeerBase | |
Photon::SocketServer::ServerToServer::InboundS2SPeer.RemotePort | Photon.SocketServer.PeerBase | |
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RemotePort | Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer | |
Photon::SocketServer::ServerToServer::InboundS2SPeer.RequestFiber | Photon.SocketServer.PeerBase | |
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RequestFiber | Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer | |
RoundTripTime | Photon.SocketServer.PeerBase | |
RoundTripTimeVariance | Photon.SocketServer.PeerBase | |
S2SPeerBase(InitResponse response) | Photon.SocketServer.ServerToServer.S2SPeerBase | inlineprotected |
ScheduledForDisconnect | Photon.SocketServer.PeerBase | |
ScheduleDisconnect(int disconnectError, int delay) | Photon.SocketServer.PeerBase | inline |
SdkId | Photon.SocketServer.PeerBase | |
SendData(byte[] data, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inlineprotectedvirtual |
SendDisconnectMessage(DisconnectMessage message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval) | Photon.SocketServer.PeerBase | inline |
sendErrorLog | Photon.SocketServer.PeerBase | protectedstatic |
SendEvent(IEventData eventData, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inline |
SendEventAndDisconnect(IEventData eventData, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok) | Photon.SocketServer.PeerBase | inline |
SendMessage(object message, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inline |
SendMessageAndDisconnect(object message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok) | Photon.SocketServer.PeerBase | inline |
SendOperationRequest(OperationRequest operationRequest, SendParameters sendParameters) | Photon.SocketServer.ServerToServer.S2SPeerBase | inline |
SendOperationRequestAndDisconnect(OperationRequest operationRequest, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectError=ErrorCodes.Ok) | Photon.SocketServer.ServerToServer.S2SPeerBase | inline |
SendOperationResponse(OperationResponse operationResponse, SendParameters sendParameters) | Photon.SocketServer.PeerBase | inline |
SendOperationResponseAndDisconnect(OperationResponse operationResponse, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval) | Photon.SocketServer.PeerBase | inline |
ServerId | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | protected |
SetDebugString(string message) | Photon.SocketServer.PeerBase | inline |
SetInboundController(InboundController controller) | Photon.SocketServer.PeerBase | inline |
SetPrivateCustomTypeCache(CustomTypeCache cache) | Photon.SocketServer.PeerBase | inline |
SetupEncryption(EncryptionData encryptionData, byte channelCount, out short errorCode, out string errorMsg) | Photon.SocketServer.PeerBase | inline |
SourceUsingIPv6 | Photon.SocketServer.PeerBase | |
SyncRoot | Photon.SocketServer.PeerBase | protected |
ToString() | Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer | inline |
Trace(bool enabled, object tag) | Photon.SocketServer.PeerBase | inline |