Photon Server API Documentation v5.0RC1

Public Member Functions | Properties | List of all members
Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent Class Reference
Inheritance diagram for Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent:
Photon.SocketServer.Rpc.DataContract

Public Member Functions

 UpdateGameEvent ()
 
 UpdateGameEvent (IRpcProtocol protocol, IEventData eventData)
 
 UpdateGameEvent (IRpcProtocol protocol, Dictionary< byte, object > eventData)
 
- Public Member Functions inherited from Photon.SocketServer.Rpc.DataContract
string GetErrorMessage ()
 Gets a message containing descriptive entries for each missing or invalid paramter. More...
 
Dictionary< byte, object > ToDictionary ()
 Converts all properties flagged with the DataMemberAttribute to a dictionary. More...
 

Properties

byte ActorCount [get, set]
 
string ApplicationId [get, set]
 
string ApplicationVersion [get, set]
 
string GameId [get, set]
 
string LobbyId [get, set]
 
byte LobbyType [get, set]
 
Hashtable GameProperties [get, set]
 
string[] NewUsers [get, set]
 
string[] RemovedUsers [get, set]
 
string[] InactiveUsers [get, set]
 
ExcludedActorInfo[] ExcludedUsers [get, set]
 
string[] ExpectedUsers [get, set]
 
string[] FailedToAdd [get, set]
 
bool Reinitialize [get, set]
 
byte? Replication [get, set]
 
byte? MaxPlayers [get, set]
 
bool? IsOpen [get, set]
 
bool? IsVisible [get, set]
 
object[] PropertyFilter [get, set]
 
byte InactiveCount [get, set]
 
bool? IsPersistent [get, set]
 
bool? CheckUserIdOnJoin [get, set]
 
bool IsReplicationEvent [get]
 
bool IsEmptyRoomReplication [get]
 
- Properties inherited from Photon.SocketServer.Rpc.DataContract
bool IsValid [get]
 Gets a value indicating whether all operation parameter are initialized. Call the GetErrorMessage method to get a detailed description for all missing parameters. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Photon.SocketServer.Rpc.DataContract
 DataContract (IRpcProtocol protocol, IDictionary< byte, object > dataMembers)
 Initializes a new instance of the DataContract class. The params dictionary is mapped to properties flagged with the DataMemberAttribute. Check the IsValid property after creation to determine if all paramters have been initialized correctly. More...
 
 DataContract ()
 Initializes a new instance of the DataContract class. More...
 
- Protected Attributes inherited from Photon.SocketServer.Rpc.DataContract
string errorMessage
 The error message. More...
 
bool isValid
 The is valid. More...
 

Constructor & Destructor Documentation

◆ UpdateGameEvent() [1/3]

Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.UpdateGameEvent ( )
inline

◆ UpdateGameEvent() [2/3]

Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.UpdateGameEvent ( IRpcProtocol  protocol,
IEventData  eventData 
)
inline

◆ UpdateGameEvent() [3/3]

Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.UpdateGameEvent ( IRpcProtocol  protocol,
Dictionary< byte, object >  eventData 
)
inline

Property Documentation

◆ ActorCount

byte Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.ActorCount
getset

◆ ApplicationId

string Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.ApplicationId
getset

◆ ApplicationVersion

string Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.ApplicationVersion
getset

◆ CheckUserIdOnJoin

bool? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.CheckUserIdOnJoin
getset

◆ ExcludedUsers

ExcludedActorInfo [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.ExcludedUsers
getset

◆ ExpectedUsers

string [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.ExpectedUsers
getset

◆ FailedToAdd

string [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.FailedToAdd
getset

◆ GameId

string Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.GameId
getset

◆ GameProperties

Hashtable Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.GameProperties
getset

◆ InactiveCount

byte Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.InactiveCount
getset

◆ InactiveUsers

string [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.InactiveUsers
getset

◆ IsEmptyRoomReplication

bool Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.IsEmptyRoomReplication
get

◆ IsOpen

bool? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.IsOpen
getset

◆ IsPersistent

bool? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.IsPersistent
getset

◆ IsReplicationEvent

bool Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.IsReplicationEvent
get

◆ IsVisible

bool? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.IsVisible
getset

◆ LobbyId

string Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.LobbyId
getset

◆ LobbyType

byte Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.LobbyType
getset

◆ MaxPlayers

byte? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.MaxPlayers
getset

◆ NewUsers

string [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.NewUsers
getset

◆ PropertyFilter

object [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.PropertyFilter
getset

◆ Reinitialize

bool Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.Reinitialize
getset

◆ RemovedUsers

string [] Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.RemovedUsers
getset

◆ Replication

byte? Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent.Replication
getset