Here is a list of all class members with links to the classes they belong to:
- f -
- FactoryHost()
: Photon.Hive.Plugin.FactoryHost
- factoryHost
: Photon.Hive.Plugin.PluginFactoryBase
- Fail()
: Photon.Hive.Plugin.CallInfo
, Photon.Hive.Plugin.ICallInfo
- Failed
: Photon.Common.Authentication.CustomAuthentication.CustomAuthenticationResultCode
, Photon.Common.Authentication.CustomAuthHandler.ResultCodes
, Photon.Hive.Plugin.CallStatus
- FailedOnCreate
: Photon.Hive.HiveHostGame
, Photon.Hive.Plugin.BeforeCloseGameCallInfo
, Photon.Hive.Plugin.CloseGameCallInfo
, Photon.Hive.Plugin.IBeforeCloseGameCallInfo
, Photon.Hive.Plugin.ICloseGameCallInfo
- FailedRequests
: Photon.SocketServer.Diagnostics.EncryptionQueuePerfCounters
- FailedToAdd
: Photon.LoadBalancing.ServerToServer.Events.UpdateGameEvent
- FailedToGetServerInstance
: Photon.LoadBalancing.Common.LBErrorMessages
- FailSafeBatchExecutor()
: ExitGames.Threading.FailSafeBatchExecutor
- FailureMessage
: Photon.Hive.Operations.JoinGameRequest
- FailureReason
: Photon.Hive.Operations.JoinGameRequest
- Fatal()
: ExitGames.Logging.ILogger
, ExitGames.Logging.Log4Net.Log4NetLogger
, Photon.Common.Plugins.PluginLogger
, Photon.Hive.Plugin.IPluginLogger
, Photon.SocketServer.Diagnostics.LogExtensions
- FatalFormat()
: ExitGames.Logging.ILogger
, ExitGames.Logging.Log4Net.Log4NetLogger
, Photon.Common.Plugins.PluginLogger
, Photon.Hive.Plugin.IPluginLogger
, Photon.SocketServer.Diagnostics.LogExtensions
- FeedbackControllers
: Photon.Common.LoadBalancer.Prediction.Configuration.LoadPredictionSystemSection
- FeedbackLevel
: Photon.Common.LoadBalancer.LoadShedding.WorkloadController
- FeedbacklevelChanged
: Photon.Common.LoadBalancer.LoadShedding.WorkloadController
- FeedbackLevelData()
: Photon.Common.LoadBalancer.LoadShedding.FeedbackLevelData
- fiber
: Photon.Common.Authentication.CustomAuthHandler
- Fiber
: Photon.Common.Authentication.IAuthTimeoutCheckerClient
, Photon.LoadBalancing.GameServer.GameClientPeer
, Photon.LoadBalancing.GameServer.GameUpdatesBatcherParams
- fiber
: Photon.LoadBalancing.MasterServer.GameApplication
- Fiber
: Photon.LoadBalancing.MasterServer.MasterClientPeer
, Photon.NameServer.ClientPeer
, Photon.SocketServer.Concurrency.ActionQueue
, Photon.SocketServer.Peers.WebSocketManagedPeer
- FiendFriends()
: Photon.LoadBalancing.MasterServer.PlayerCache
- FilterOnProducerThread
: ExitGames.Concurrency.Channels.BaseSubscription< T >
, ExitGames.Concurrency.Channels.ISubscribable< T >
- FinalExpireAt
: Photon.Common.Authentication.AuthenticationToken
- FinalExpireAtTicks
: Photon.Common.Authentication.AuthenticationToken
- FindFriendsRequest()
: Photon.LoadBalancing.Operations.FindFriendsRequest
- FindFriendsResponse()
: Photon.LoadBalancing.Operations.FindFriendsResponse
- FindMatch()
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- FindMatches()
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- FindMatchesWithValues()
: Photon.LoadBalancing.MasterServer.Lobby.GameTable
- FinishHMAC()
: Photon.SocketServer.Security.Encryptor
- FinishHMACThreadSafe()
: Photon.SocketServer.Security.Encryptor
- fireAssert
: Photon.Hive.Plugin.PluginBase
- First
: Photon.LoadBalancing.MasterServer.Lobby.LinkedListDictionary< TKey, TValue >
- FirstIntervalInMs
: ExitGames.Concurrency.Fibers.StubScheduledAction
- Flags
: Photon.Common.Authentication.AuthenticationToken
, Photon.Common.Authentication.IAuthenticateRequest
, Photon.LoadBalancing.Operations.AuthenticateRequest
, Photon.NameServer.Operations.AuthenticateRequest
- Flush()
: ExitGames.Concurrency.Channels.KeyedBatchSubscriber< TKey, T >
, Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Plugin.SendParameters
, Photon.SocketServer.PeerBase
, Photon.SocketServer.SendParameters
- ForAll()
: ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
- ForAll< TResult >()
: ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue >
, ExitGames.Threading.UnsynchronizedSingletonFactory< TKey, TValue >
- ForceFinishReplication()
: Photon.LoadBalancing.MasterServer.GameServer.ReplicationAssistantBase
- ForceRejoin
: Photon.Hive.Operations.JoinGameRequest
- ForwardAsJSON
: Photon.Common.Authentication.Configuration.Auth.AuthProvider
, Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.CreateParam
, Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue
, Photon.Common.Authentication.CustomAuthentication.IClientAuthenticationQueue
- FromDictionary()
: Photon.SocketServer.Runtime.AppContextSettings
- FromUnixTime()
: ExitGames.Extensions.DateTimeExtensions
- FromUnixTimeSeconds()
: Photon.Common.Authentication.CustomAuthHandler