Extended executor should support pausing More...
Public Member Functions | |
void | Pause () |
void | Resume (IFiberAction executeFirstAction=null) |
Public Member Functions inherited from ExitGames.Concurrency.Core.IExecutor | |
void | Execute (List< IFiberAction > toExecute) |
Executes all actions. More... | |
void | Execute (IFiberAction toExecute) |
Properties | |
bool | IsPaused [get] |
Extended executor should support pausing
void ExitGames.Concurrency.Fibers.IExtendedExecutor.Pause | ( | ) |
void ExitGames.Concurrency.Fibers.IExtendedExecutor.Resume | ( | IFiberAction | executeFirstAction = null | ) |
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get |