TrueSync
Public Member Functions | Protected Member Functions | Properties | List of all members
TrueSync.TSBoxCollider Class Reference

Collider with a box shape. More...

Inheritance diagram for TrueSync.TSBoxCollider:
TrueSync.TSCollider

Public Member Functions

void Reset ()
 Sets initial values to size based on a pre-existing BoxCollider or BoxCollider2D.
 
override Shape CreateShape ()
 Create the internal shape used to represent a TSBoxCollider.
 
- Public Member Functions inherited from TrueSync.TSCollider
void Awake ()
 Creates a new TSRigidBody when there is no one attached to this GameObject.
 
void Update ()
 
void Initialize ()
 Initializes Shape and RigidBody and sets initial values to position and orientation based on Unity's transform.
 
virtual void OnDrawGizmos ()
 Do a base matrix transformation to draw correctly all collider gizmos.
 

Protected Member Functions

override void DrawGizmos ()
 Draws the specific gizmos of concrete collider (for example "Gizmos.DrawWireCube" for a TSBoxCollider).
 
override Vector3 GetGizmosSize ()
 Returns the gizmos size.
 

Properties

TSVector size [get, set]
 Size of the box.
 
- Properties inherited from TrueSync.TSCollider
Shape Shape [get, protected set]
 Shape used by a collider.
 
TSVector Center [get, set]
 Center of the collider shape.
 
TSVector ScaledCenter [get]
 Returns a version of collider's center scaled by parent's transform.
 
TSRigidBody attachedRigidbody [get]
 Returns the TSRigidBody attached.
 
TSBBox bounds [get]
 Returns body's boundind box.
 
IBody3D Body [get]
 Returns the body linked to this collider.
 
bool IsBodyInitialized [get]
 Returns true if the body was already initialized.
 

Additional Inherited Members

- Public Attributes inherited from TrueSync.TSCollider
bool isTrigger
 If it is only a trigger and doesn't interfere on collisions.
 
TSMaterial tsMaterial
 Simulated material.
 
TSTransform tsTransform
 
- Protected Attributes inherited from TrueSync.TSCollider
TSVector lossyScale = TSVector.one
 Holds an first value of the GameObject's lossy scale.
 

Detailed Description

Collider with a box shape.

Definition at line 9 of file TSBoxCollider.cs.


The documentation for this class was generated from the following file: