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int | ActorCounter [get, set] |
| Incremental counter internally used to save the number of the last joined actor. More...
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List< SerializableActor > | ActorList [get, set] |
| A list of all actors inside the room (active or inactive). More...
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Dictionary< string, object > | Binary [get, set] |
| Binary data of the room. More...
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bool | CheckUserOnJoin [get, set] |
| Activates UserId checks on joining - allowing a users to be only once in the room. Default is deactivated for backwards compatibility, but we recommend to use in future. More...
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Dictionary< string, object > | CustomProperties [get, set] |
| Custom properties visible to the lobby. More...
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bool | DeleteCacheOnLeave [get, set] |
| Default: false. If true, server cleans up roomcache of leaving players (their cached events get removed). More...
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int | EmptyRoomTTL [get, set] |
| TTL (Time To Live, in milliseconds) of the room, when empty (no active actors), before it gets removed from server. Unless a player joins it meanwhile. More...
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bool | IsOpen [get, set] |
| Defines whether game is open. it is not possible to join to closed game. More...
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bool | IsVisible [get, set] |
| Defines whether game is visible in lobby or not. More...
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string | LobbyId [get, set] |
| The name of the lobby this room belongs to. More...
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int | LobbyType [get, set] |
| The type of the lobby this room belongs to. More...
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ArrayList | LobbyProperties [get, set] |
| List of string keys of custom room properties visible to the lobby. More...
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byte | MaxPlayers [get, set] |
| Maximum of players allowed inside the room. More...
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int | PlayerTTL [get, set] |
| TTL (Time To Live, in milliseconds) of inactive actors inside the room before they get removed. More...
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bool | SuppressRoomEvents [get, set] |
| Default: false. If set to true, no room events are sent to the clients on join and leave. This allows lobby-like rooms with lots of users. More...
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int | Slice [get, set] |
| Cache slice index. More...
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Dictionary< string, object > | DebugInfo [get, set] |
| Readable form of the room data for debug purposes. More...
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List< ExcludedActorInfo > | ExcludedActors [get, set] |
| A list of actors removed from the room and should not rejoin. More...
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bool | PublishUserId [get, set] |
| Indicates whether or not UserId of actors should be sent to each other. More...
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List< string > | ExpectedUsers [get, set] |
| UserIDs used for slot reservation. More...
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int | RoomFlags [get, set] |
| Contains flags regulating different aspects of room behaviour. More...
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A serializable snapshot of the room's full state.