Photon Server API Documentation v5.0RC1

Static Public Attributes | List of all members
Photon.Common.Authentication.ErrorMessages Class Reference

Static Public Attributes

const string EmptyAppId = "Empty application id"
 
const string InternalError = "Internal server error"
 
const string AuthTokenMissing = "Authentication token is missing"
 
const string AuthTokenInvalid = "Invalid authentication token"
 
const string AuthTokenExpired = "Authentication token expired"
 
const string AuthTokenTypeNotSupported = "Authentication token type not supported"
 
const string ProtocolNotSupported = "Network protocol not supported"
 
const string InvalidTypeForAuthData = "Invalid type for auth data"
 
const string InvalidEncryptionData = "Encryption data are incomplete. ErrorMsg:{0}"
 
const string InvalidAuthenticationType = "Invalid authentication type. Only Token auth supported by master and gameserver"
 
const string ServerIsNotReady = "Server is not ready. Try to reconnect later"
 
const string InvalidEncryptionMode = "Requested encryption mode is not supported by server. RequestedMode={0}"
 
const string ExpectedGSCheckFailure = "Wrong game server used to create/join game"
 
const string TooManyPropertiesSetByPeer = "Peer got used too many uniq property keys"
 
const string NoAuthRequestInExpectedTime = "No auth request during expected wait time"
 

Member Data Documentation

◆ AuthTokenExpired

const string Photon.Common.Authentication.ErrorMessages.AuthTokenExpired = "Authentication token expired"
static

◆ AuthTokenInvalid

const string Photon.Common.Authentication.ErrorMessages.AuthTokenInvalid = "Invalid authentication token"
static

◆ AuthTokenMissing

const string Photon.Common.Authentication.ErrorMessages.AuthTokenMissing = "Authentication token is missing"
static

◆ AuthTokenTypeNotSupported

const string Photon.Common.Authentication.ErrorMessages.AuthTokenTypeNotSupported = "Authentication token type not supported"
static

◆ EmptyAppId

const string Photon.Common.Authentication.ErrorMessages.EmptyAppId = "Empty application id"
static

◆ ExpectedGSCheckFailure

const string Photon.Common.Authentication.ErrorMessages.ExpectedGSCheckFailure = "Wrong game server used to create/join game"
static

◆ InternalError

const string Photon.Common.Authentication.ErrorMessages.InternalError = "Internal server error"
static

◆ InvalidAuthenticationType

const string Photon.Common.Authentication.ErrorMessages.InvalidAuthenticationType = "Invalid authentication type. Only Token auth supported by master and gameserver"
static

◆ InvalidEncryptionData

const string Photon.Common.Authentication.ErrorMessages.InvalidEncryptionData = "Encryption data are incomplete. ErrorMsg:{0}"
static

◆ InvalidEncryptionMode

const string Photon.Common.Authentication.ErrorMessages.InvalidEncryptionMode = "Requested encryption mode is not supported by server. RequestedMode={0}"
static

◆ InvalidTypeForAuthData

const string Photon.Common.Authentication.ErrorMessages.InvalidTypeForAuthData = "Invalid type for auth data"
static

◆ NoAuthRequestInExpectedTime

const string Photon.Common.Authentication.ErrorMessages.NoAuthRequestInExpectedTime = "No auth request during expected wait time"
static

◆ ProtocolNotSupported

const string Photon.Common.Authentication.ErrorMessages.ProtocolNotSupported = "Network protocol not supported"
static

◆ ServerIsNotReady

const string Photon.Common.Authentication.ErrorMessages.ServerIsNotReady = "Server is not ready. Try to reconnect later"
static

◆ TooManyPropertiesSetByPeer

const string Photon.Common.Authentication.ErrorMessages.TooManyPropertiesSetByPeer = "Peer got used too many uniq property keys"
static