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| CreateGameRequest (IRpcProtocol protocol, OperationRequest operationRequest, string userId, int maxPropertySize) |
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| CreateGameRequest () |
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| JoinGameRequest (IRpcProtocol protocol, OperationRequest operationRequest, string userId, int maxPropertiesSize, bool onlyLogMetaDataViolations=false) |
| Initializes a new instance of the JoinGameRequest class. More...
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| JoinGameRequest () |
| Initializes a new instance of the JoinGameRequest class. More...
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Dictionary< string, object > | GetCreateGameSettings (HiveGame game) |
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string | GetPluginName () |
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string | GetNickname () |
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void | OnJoinFailed (ErrorCode reason, string msg) |
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void | SetupRequest (string requestOwnerId) |
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int | GetAddUsersSize () |
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| Operation (IRpcProtocol protocol, OperationRequest request) |
| Initializes a new instance of the Operation class. This contructor is used for incoming operations. More...
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| Operation () |
| Initializes a new instance of the Operation class. This contructor is used for outgoing operations. More...
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void | OnComplete () |
| Updates photon counters for the measure execution time. Call OnStart first. More...
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void | OnStart () |
| Starts measuring the execution time. Call OnComplete to update photon counters. More...
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string | GetErrorMessage () |
| Gets a message containing descriptive entries for each missing or invalid paramter. More...
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Dictionary< byte, object > | ToDictionary () |
| Converts all properties flagged with the DataMemberAttribute to a dictionary. More...
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override string | GameId [get, set] |
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Hashtable | ActorProperties [get, set] |
| Gets or sets custom actor properties. More...
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bool | BroadcastActorProperties [get, set] |
| Gets or sets a value indicating whether the actor properties should be included in the JoinEvent event which will be sent to all clients currently in the room. More...
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virtual string | GameId [get, set] |
| Gets or sets the name of the game (room). More...
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Hashtable | GameProperties [get, set] |
| Gets or sets custom game properties. More...
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bool | DeleteCacheOnLeave [get, set] |
| Gets or sets a value indicating whether cached events are automaticly deleted for actors which are leaving a room. More...
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bool | SuppressRoomEvents [get, set] |
| Gets or sets a value indicating if common room events (Join, Leave) will be suppressed. More...
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int | ActorNr [get, set] |
| Actor number, which will be used for rejoin More...
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int | EmptyRoomLiveTime [get, set] |
| Gets or sets a value indicating how long the room instance will be keeped alive in the room cache after all peers have left the room. More...
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int | PlayerTTL [get, set] |
| The time a player the room waits to allow a player to rejoin after a disconnect. If player should be allowed to return any time set the value less than 0. More...
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bool | CheckUserOnJoin [get, set] |
| Set true to restrict useres to connect only once. Default is not to check. More...
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int? | CacheSlice [get, set] |
| The lowest slice of cached events the actor expects to recieve. More...
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string | LobbyName [get, set] |
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byte | LobbyType [get, set] |
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string[] | Plugins [get, set] |
| Informs the server of the expected plugin setup. More...
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byte | WebFlags [get, set] |
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string[] | AddUsers [get, set] |
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bool | PublishUserId [get, set] |
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bool | ForceRejoin [get, set] |
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int | RoomFlags [get, set] |
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byte | JoinMode [get, set] |
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WellKnownProperties | wellKnownPropertiesCache [get] |
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ErrorCode | FailureReason [get, protected set] |
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string | FailureMessage [get, protected set] |
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OperationRequest | OperationRequest [get] |
| Gets the underlying OperationRequest. More...
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bool | IsValid [get] |
| Gets a value indicating whether all operation parameter are initialized. Call the GetErrorMessage method to get a detailed description for all missing parameters. More...
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int | ActorNr [get, set] |
| Actor number, which will be used for rejoin More...
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Hashtable | ActorProperties [get, set] |
| Gets or sets custom actor properties. More...
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bool | BroadcastActorProperties [get, set] |
| Gets or sets a value indicating whether the actor properties should be included in the JoinEvent event which will be sent to all clients currently in the room. More...
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bool | DeleteCacheOnLeave [get, set] |
| Gets or sets a value indicating whether cached events are automaticly deleted for actors which are leaving a room. More...
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int | EmptyRoomLiveTime [get, set] |
| Gets or sets a value indicating how long the room instance will be kept alive in the room cache after all peers have left the room. More...
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string | GameId [get, set] |
| Gets or sets the name of the game (room). More...
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Hashtable | GameProperties [get, set] |
| Gets or sets custom game properties. More...
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bool | SuppressRoomEvents [get, set] |
| Gets or sets a value indicating if common room events (Join, Leave) will be suppressed. More...
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bool | CreateIfNotExists [get] |
| True if JoinMode is CreateIfNotExists. More...
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string | LobbyName [get] |
| Name of the lobby to which this room belongs. More...
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byte | LobbyType [get] |
| Type of the lobby to which this room belongs. More...
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byte | JoinMode [get] |
| Op Join mode. For possible values, Photon.Hive.Plugin.JoinModeConstants. More...
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int | RoomFlags [get, set] |
| Different aspects of room behaviour in one place More...
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int | PlayerTTL [get, set] |
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byte | OperationCode [get] |
| Unique reserved code per operation. More...
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Dictionary< byte, object > | Parameters [get] |
| Operation request parameters combined as sent by client. More...
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byte | WebFlags [get, set] |
| Request webflags optionnaly set by client to control webhooks behaviour. More...
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we use CreateGameRequest only on master, because only on master it is allowed to NOT set GameId. it will be set automatically in this case on GS we use JoinGameRequest even in case of game creation. because it does not allow empty game Id