Photon Server API Documentation v5.0RC1

Public Member Functions | Properties | List of all members
Photon.Hive.Plugin.LeaveGameCallInfo Class Reference
Inheritance diagram for Photon.Hive.Plugin.LeaveGameCallInfo:
Photon.Hive.Plugin.TypedCallInfo< ILeaveGameRequest > Photon.Hive.Plugin.ILeaveGameCallInfo Photon.Hive.Plugin.ITypedCallInfo< ILeaveGameRequest >

Public Member Functions

 LeaveGameCallInfo (CallCounter counter, CallEnv env)
 

Properties

string Details [get, set]
 
int Reason [get, set]
 
bool IsInactive [get, set]
 
- Properties inherited from Photon.Hive.Plugin.TypedCallInfo< ILeaveGameRequest >
RequestType Request [get, set]
 
string UserId [get, set]
 
string Nickname [get, set]
 
object? AuthResultsToken [get]
 
Dictionary< string, object >? AuthCookie [get]
 
- Properties inherited from Photon.Hive.Plugin.ILeaveGameCallInfo
int ActorNr [get]
 Number of the actor leaving the room. More...
 
bool IsInactive [get]
 Indicates whether or not the actor is marked inactive and can rejoin the room later. More...
 
int Reason [get]
 Code for the reason why the actor is leaving the room. For possible values, Photon.Hive.Plugin.LeaveReason. More...
 
string Details [get]
 Logs of last exchange between peer and server before the leave event. More...
 
- Properties inherited from Photon.Hive.Plugin.ITypedCallInfo< ILeaveGameRequest >
RequestType Request [get]
 
string UserId [get]
 User ID of the actor triggering the call. More...
 
string Nickname [get]
 NickName of the actor triggering the call. More...
 
object AuthResultsToken [get]
 
Dictionary< string, object > AuthCookie [get]
 AuthCookie of the actor triggering the call. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Photon.Hive.Plugin.TypedCallInfo< ILeaveGameRequest >
 TypedCallInfo (CallCounter counter, ILogger logger, CallEnv env)
 
- Static Protected Attributes inherited from Photon.Hive.Plugin.TypedCallInfo< ILeaveGameRequest >
static readonly LogCountGuard onFailLogCountGuard
 

Constructor & Destructor Documentation

◆ LeaveGameCallInfo()

Photon.Hive.Plugin.LeaveGameCallInfo.LeaveGameCallInfo ( CallCounter  counter,
CallEnv  env 
)
inline

Property Documentation

◆ Details

string Photon.Hive.Plugin.LeaveGameCallInfo.Details
getset

◆ IsInactive

bool Photon.Hive.Plugin.LeaveGameCallInfo.IsInactive
getset

◆ Reason

int Photon.Hive.Plugin.LeaveGameCallInfo.Reason
getset