Photon Server API Documentation v5.0RC1

Static Public Attributes | List of all members
Photon.LoadBalancing.Common.LBErrorMessages Class Reference
Inheritance diagram for Photon.LoadBalancing.Common.LBErrorMessages:
Photon.Hive.Operations.HiveErrorMessages

Static Public Attributes

const string LobbiesLimitReached = "Limit of lobbies are reached. Can not create lobby. Current Limit={0}"
 
const string LobbyTypesLenDoNotMatchLobbyNames = "LobbyTypes lenght does not match LobbyNames lenght"
 
const string LobbyTypesNotSet = "Lobby types not set"
 
const string FailedToGetServerInstance = "Failed to get server instance."
 
const string LobbyNotJoined = "Lobby not joined"
 
const string NotAuthorized = "Not authorized"
 
const string Authenticating = "Already authenticating"
 
const string AlreadyAuthenticated = "Already authenticated"
 
const string NotAllowedSemicolonInQueryData = "Semicolon is not allowed in query data"
 
const string NotAllowedWordInQueryData = "Word {0} is not allowed in query data"
 
const string SecureConnectionRequired = "According to server side setting user should use one of secure connection type - WSS, Encrypted UDP or others"
 
const string ServerClosedForGameCreation = "Server is closed for game creation."
 
const string ServerClosedAtAll = "Server is closed for any activity except finishing of the games"
 
- Static Public Attributes inherited from Photon.Hive.Operations.HiveErrorMessages
const string OperationIsNotAllowedOnThisJoinStage = "Operation is not allowed on this join stage"
 
const string PeerNotJoinedToRoom = "Room not joined"
 
const string CacheSliceNoAviable = "Requested cache slice={0} not available."
 
const string MaxTTLExceeded = "Can not create game with EmptyRoomTtl={0} max allowed is {1}."
 
const string SetPropertiesMaxTTLExceeded = "Can not set EmptyRoomTtl={0}. max allowed is {1}."
 
const string InvalidReceiverGroup = "Invalid ReceiverGroup "
 
const string ActorNotFound = "Actor with number {0} not found."
 
const string ActorJoiningNotComplete = "Joining of actor with number {0} is not complete. Broadcast is not allowed"
 
const string HttpForwardedOperationsLimitReached = "Limit ({0} per second) of WebRPC requests or operation calls with HttpForward flag are reached"
 
const string CantAddSlots = "Server can not add expected users to game"
 
const string UserAlreadyJoined = "Join failed: UserId '{0}' already joined the specified game (JoinMode={1})."
 
const string UserWithActorIdAlreadyJoined = "Join failed: ActorId '{0}' already joined the specified game (JoinMode={1})."
 
const string GameIdDoesNotExist = "Game does not exist"
 
const string GameClosed = "Game closed"
 
const string GameFull = "Game full"
 
const string ReinitGameFailed = "Reinit game failed"
 
const string InvalidOperationCode = "Invalid operation code"
 
const string UserNotFound = "User does not exist in this game"
 
const string CanNotUseRejoinOrJoinIfPlayerExpected = "Expected users does not support JoinMode=2"
 
const string CanNotRejoinGameDoesNotSupportRejoin = "Room does not support rejoing. PlayerTTL is 0"
 
const string JoinFailedFoundExcludedUserId = "UserId found in excluded list"
 
const string GameAlreadyExist = "A game with the specified id already exist."
 
const string WebRpcIsNotEnabled = "WebRPC is not enabled"
 
const string SimulatesPhotonEvent = "Raising of photon events (higher than {0}) is not allowed"
 
const string EmptyPropertiesCollection = "Properties collection can not be empty for SetProperties operation"
 
const string GameClosedCacheDiscarded = "Game closed because of reaching of cached events limit"
 
const string RejoiningBlockedCacheExceeded = "Rejoining blocked because cached events limit was reached"
 
const string RoomClosedCachedEventsLimitExceeded = "Room closed because of exceeding event cache limits"
 
const string RoomClosedPropertiesSizeLimitExceeded = "Room closed because of exceeding properties size limit"
 
const string CachedEventsLimitExceeded = "Rooms event cache limit exceeded"
 
const string SlotCanNotHaveEmptyName = "Slot name can not be empty"
 
const string UsageOfSetPropertiesNotAllowedBeforeContinue = "Usage of SetProperties is prohibited before calling ICrateGameCallInfo.Coninue"
 
const string MasterClientIdIsNotAllowedThroughCreationOrJoin = "It is not allowed to set MasterClientId through Create/Join Game request"
 
const string ExpectedGameCheckFailure = "Wrong game Id used to create/join game"
 
const string UnknownOperationCode = "Unknown operation code"
 
const string MatchMakingActivityLimitsExceeded = "It is not allowed to create/join games anymore"
 

Member Data Documentation

◆ AlreadyAuthenticated

const string Photon.LoadBalancing.Common.LBErrorMessages.AlreadyAuthenticated = "Already authenticated"
static

◆ Authenticating

const string Photon.LoadBalancing.Common.LBErrorMessages.Authenticating = "Already authenticating"
static

◆ FailedToGetServerInstance

const string Photon.LoadBalancing.Common.LBErrorMessages.FailedToGetServerInstance = "Failed to get server instance."
static

◆ LobbiesLimitReached

const string Photon.LoadBalancing.Common.LBErrorMessages.LobbiesLimitReached = "Limit of lobbies are reached. Can not create lobby. Current Limit={0}"
static

◆ LobbyNotJoined

const string Photon.LoadBalancing.Common.LBErrorMessages.LobbyNotJoined = "Lobby not joined"
static

◆ LobbyTypesLenDoNotMatchLobbyNames

const string Photon.LoadBalancing.Common.LBErrorMessages.LobbyTypesLenDoNotMatchLobbyNames = "LobbyTypes lenght does not match LobbyNames lenght"
static

◆ LobbyTypesNotSet

const string Photon.LoadBalancing.Common.LBErrorMessages.LobbyTypesNotSet = "Lobby types not set"
static

◆ NotAllowedSemicolonInQueryData

const string Photon.LoadBalancing.Common.LBErrorMessages.NotAllowedSemicolonInQueryData = "Semicolon is not allowed in query data"
static

◆ NotAllowedWordInQueryData

const string Photon.LoadBalancing.Common.LBErrorMessages.NotAllowedWordInQueryData = "Word {0} is not allowed in query data"
static

◆ NotAuthorized

const string Photon.LoadBalancing.Common.LBErrorMessages.NotAuthorized = "Not authorized"
static

◆ SecureConnectionRequired

const string Photon.LoadBalancing.Common.LBErrorMessages.SecureConnectionRequired = "According to server side setting user should use one of secure connection type - WSS, Encrypted UDP or others"
static

◆ ServerClosedAtAll

const string Photon.LoadBalancing.Common.LBErrorMessages.ServerClosedAtAll = "Server is closed for any activity except finishing of the games"
static

◆ ServerClosedForGameCreation

const string Photon.LoadBalancing.Common.LBErrorMessages.ServerClosedForGameCreation = "Server is closed for game creation."
static