Application | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType, bool useLegacyLobbies=false, int? limitGameList=null, int? limitGameListUpdate=null, int? limitSqlFilterResults=null, string matchmakingStoredProcedure=null) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
EnqueueOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
EnqueueTask(Action task) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
ExecuteOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
ExecutionFiber | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | protected |
GameCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
GetCreateGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotected |
GetDebugGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
GetGetGameListResponse(MasterClientPeer peer, Hashtable gameList) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
GetJoinGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotected |
GetJoinRandomGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotected |
HandleCreateGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleDebugGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleGetGameList(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinLobby(MasterClientPeer peer, JoinLobbyRequest operation, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinRandomGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleLeaveLobby(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
InitUpdateLobbyLimits(GameApplication gameApplication) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlinevirtual |
InitUpdateMatchmakingStoredProcedure(GameApplication gameApplication) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlinevirtual |
JoinLobby(MasterClientPeer peer, JoinLobbyRequest joinLobbyrequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
JoinTimeOut | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
LeaveLobby(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
LobbyName | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
LobbyType | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
log | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | static |
MaxPlayersDefault | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
NotifyWaitListOnGameCreated(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
NotifyWaitListOnGameRemoved(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
OnBeginReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
OnFinishReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
OnGameStateChanged(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
OnRemovePeer(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
OnSendChangedGameList(Hashtable gameList) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
OnStopReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
PeerCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
PlayerCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
RemoveGame(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
RemoveGameServer(GameServerContext gameServer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
ResetGameServer(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
ToString() | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
TryCreateGame(JoinGameRequest operation, NetworkProtocolType expectedProtocol, bool createIfNotExists, out bool gameCreated, out GameState gameState, out OperationResponse errorResponse, Dictionary< string, object > authCookie) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
UpdateGameState(UpdateGameEvent operation, GameServerContext incomingGameServer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
UpdateLobbyLimits(bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
UpdateMatchmakingStoredProcedure(string matchmakingStoredProcedure) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |