Photon Server API Documentation v5.0RC1

Public Member Functions | List of all members
Photon.LoadBalancing.MasterServer.PlayerCache Class Reference
Inheritance diagram for Photon.LoadBalancing.MasterServer.PlayerCache:

Public Member Functions

 PlayerCache (PoolFiber playerCacheFiber)
 
void OnConnectedToMaster (ILobbyPeer peer)
 
void OnDisconnectFromMaster (string playerId)
 
void OnDisconnectFromGameServer (string playerId, GameState gameState)
 
void OnJoiningGame (ILobbyPeer peer, GameState gameState)
 
void OnJoinedGame (string playerId, GameState gameState)
 
void FiendFriends (PeerBase peer, FindFriendsRequest request, SendParameters sendParameters)
 
void Dispose ()
 

Constructor & Destructor Documentation

◆ PlayerCache()

Photon.LoadBalancing.MasterServer.PlayerCache.PlayerCache ( PoolFiber  playerCacheFiber)
inline

Member Function Documentation

◆ Dispose()

void Photon.LoadBalancing.MasterServer.PlayerCache.Dispose ( )
inline

◆ FiendFriends()

void Photon.LoadBalancing.MasterServer.PlayerCache.FiendFriends ( PeerBase  peer,
FindFriendsRequest  request,
SendParameters  sendParameters 
)
inline

◆ OnConnectedToMaster()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnConnectedToMaster ( ILobbyPeer  peer)
inline

◆ OnDisconnectFromGameServer()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromGameServer ( string  playerId,
GameState  gameState 
)
inline

◆ OnDisconnectFromMaster()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromMaster ( string  playerId)
inline

◆ OnJoinedGame()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnJoinedGame ( string  playerId,
GameState  gameState 
)
inline

◆ OnJoiningGame()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnJoiningGame ( ILobbyPeer  peer,
GameState  gameState 
)
inline