Public Member Functions | Protected Member Functions | Properties | List of all members
TrueSync.TSMeshCollider Class Reference

Collider with a mesh shape. More...

Inheritance diagram for TrueSync.TSMeshCollider:

Public Member Functions

void Reset ()
 Gets (if any) the mesh attached to this game object.
override Shape CreateShape ()
 Creates a shape based on attached mesh.
- Public Member Functions inherited from TrueSync.TSCollider
void Awake ()
 Creates a new TSRigidBody when there is no one attached to this GameObject.
void Update ()
void Initialize ()
 Initializes Shape and RigidBody and sets initial values to position and orientation based on Unity's transform.
virtual void OnDrawGizmos ()
 Do a base matrix transformation to draw correctly all collider gizmos.

Protected Member Functions

override Vector3 GetGizmosSize ()
 Returns the gizmos size.
override void DrawGizmos ()
 Draws the specific gizmos of concrete collider (for example "Gizmos.DrawWireCube" for a TSBoxCollider).


Mesh Mesh [get, set]
 Mesh attached to the same game object.
List< TSVectorVertices [get]
 A list of all mesh's vertices.
List< TriangleVertexIndices > Indices [get]
 A list of mess related structs.
- Properties inherited from TrueSync.TSCollider
Shape Shape [get, protected set]
 Shape used by a collider.
TSVector Center [get, set]
 Center of the collider shape.
TSVector ScaledCenter [get]
 Returns a version of collider's center scaled by parent's transform.
TSRigidBody attachedRigidbody [get]
 Returns the TSRigidBody attached.
TSBBox bounds [get]
 Returns body's boundind box.
IBody3D Body [get]
 Returns the body linked to this collider.
bool IsBodyInitialized [get]
 Returns true if the body was already initialized.

Additional Inherited Members

- Public Attributes inherited from TrueSync.TSCollider
bool isTrigger
 If it is only a trigger and doesn't interfere on collisions.
TSMaterial tsMaterial
 Simulated material.
TSTransform tsTransform
- Protected Attributes inherited from TrueSync.TSCollider
TSVector lossyScale =
 Holds an first value of the GameObject's lossy scale.

Detailed Description

Collider with a mesh shape.

Definition at line 11 of file TSMeshCollider.cs.

The documentation for this class was generated from the following file: