Wraps up DeliveryMode, Encryption and Channel values for sending operations and messages.
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bool? | Reliability [get, set] |
| Sets the DeliveryMode either to true: Reliable or false: Unreliable, overriding any current value. More...
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Wraps up DeliveryMode, Encryption and Channel values for sending operations and messages.
◆ Channel
byte ExitGames.Client.Photon.SendOptions.Channel |
The Enet channel to send in. Defaults to 0.
Channels in Photon relate to "message channels". Each channel is a sequence of messages.
◆ DeliveryMode
DeliveryMode ExitGames.Client.Photon.SendOptions.DeliveryMode |
Chose the DeliveryMode for this operation/message. Defaults to Unreliable.
◆ Encrypt
bool ExitGames.Client.Photon.SendOptions.Encrypt |
If true the operation/message gets encrypted before it's sent. Defaults to false.
Before encryption can be used, it must be established. Check PhotonPeer.IsEncryptionAvailable is true.
◆ SendReliable
◆ SendUnreliable
◆ Reliability
bool? ExitGames.Client.Photon.SendOptions.Reliability |
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getset |
Sets the DeliveryMode either to true: Reliable or false: Unreliable, overriding any current value.
Use this to conveniently select reliable/unreliable delivery.
The documentation for this struct was generated from the following file:
- D:/ExitGames/src/photon-sdk-dotnet-release-clean/PhotonDotNet/SendOptions.cs