Photon C++ Client API  5.0.7.3
Classes | Public Member Functions | List of all members
DictionaryBase Class Reference
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Public Member Functions

virtual ~DictionaryBase (void)
 
 DictionaryBase (const DictionaryBase &toCopy)
 
virtual DictionaryBaseoperator= (const DictionaryBase &toCopy)
 
virtual const nByte * getKeyTypes (void) const
 
virtual const nByte * getValueTypes (void) const
 
template<typename FKeyType >
const int * getValueSizes (const FKeyType &key) const
 
virtual const unsigned int * getValueDimensions (void) const
 
virtual nByte getValueCustomType (void) const
 
JString typeToString (void) const
 
virtual JStringtoString (JString &retStr, bool withTypes=false) const
 
virtual JStringtoString (JString &retStr, bool withTypes=false) const=0
 
JString toString (bool withTypes=false) const
 
- Public Member Functions inherited from GenericAssociativeContainerBase< DictionaryBase, Hashtable, Object >
virtual ~GenericAssociativeContainerBase (void)=0
 
virtual bool operator== (const DictionaryBase &toCompare) const
 
virtual bool operator!= (const DictionaryBase &toCompare) const
 
virtual void put (const DictionaryBase &src)
 
virtual void removeAt (unsigned int index)
 
virtual void removeAllElements (void)
 
virtual JStringtoString (JString &retStr, bool withTypes=false) const =0
 
JString toString (bool withTypes=false) const
 
virtual const HashtablegetHashtable (void) const
 
virtual unsigned int getSize (void) const
 
- Public Member Functions inherited from Base
virtual ~Base (void)=0
 
- Public Member Functions inherited from LoggingBase< Base >
virtual ~LoggingBase (void)=0
 
- Public Member Functions inherited from ToString
virtual ~ToString (void)
 
JString toString (bool withTypes=false) const
 

Additional Inherited Members

- Static Public Member Functions inherited from LoggingBase< Base >
static void setListener (const BaseListener *pBaseListener)
 
static int getDebugOutputLevel (void)
 
static bool setDebugOutputLevel (int debugLevel)
 
static const LogFormatOptionsgetLogFormatOptions (void)
 
static void setLogFormatOptions (const LogFormatOptions &options)
 

Detailed Description

The DictionaryBase class is the base class for the Dictionary class template and intended to be used instead of Dictionary in cases, when the key type and/or value type of a Dictionary instance can't be known at compile time, but only at runtime.

Whenever possible you should use the class template Dictionary instead of DictionaryBase to enable compile time type safety and optimizations that need compile time type identification. However, when for example receiving unknown data over the network at runtime, the type of that data can't be non at compile time. In those cases DictionaryBase instances are used.

DictionaryBase instances only offer read only API: They can't be modified with the exception of replacing the complete instance with the content of another one. No single entries can be added, removed, or changed. Use the Dictionary sub class template for modifiable Dictionary instances.

Please have a look at the Table of Datatypes for a list of types, that are supported as keys and as values.

Please refer to the documentation for put() and getValue() to see how to store and access data in a Dictionary.

See also
getValue(), Dictionary

Constructor & Destructor Documentation

◆ ~DictionaryBase()

~DictionaryBase ( void  )
virtual

Destructor.

◆ DictionaryBase()

DictionaryBase ( const DictionaryBase toCopy)

Copy-Constructor: Creates a deep copy of the argument.

Parameters
toCopyThe instance to copy.

Member Function Documentation

◆ operator=()

DictionaryBase & operator= ( const DictionaryBase toCopy)
virtual

operator=. Makes a deep copy of its right operand into its left operand. This overwrites old data in the left operand.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ getKeyTypes()

const nByte * getKeyTypes ( void  ) const
virtual
Returns
an array, holding the type code for the key type of the Dictionary and type codes for the key types of potential nested Dictionaries.

Only index 0 of the returned array is guaranteed to be valid. The existence of elements at other indices depends on the value of the element in the array returned by getValueTypes() at the previous index in the following way: Only when getValueTypes()[i] == TypeCode::DICTIONARY, then getKeyTypes()[i+1] will be valid.

Type information for nested Dictionaries will be stored like in the following example: Dictionary<int, Dictionary<short, float**>*> This is a Dictionary, with the key type being int and the value type being a 1D array of type Dictionary<short, float**>, so that all values are Dictionaries, which keys are shorts and which values are 2D arrays of float. This function's return value in this example will hold the values TypeCode::INTEGER at index 0 and TypeCode::SHORT at index 1.

The codes returned by this function match the ones, that are stored in member variable "typename" of class template Helpers::ConfirmAllowedKey's specializations. Only the types, for which specializations of that template exist, are valid Dictionary keys.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ getValueTypes()

const nByte * getValueTypes ( void  ) const
virtual
Returns
an array, holding the type code for the value type of the Dictionary and type codes for the value types of potential nested Dictionaries.

Only index 0 of the returned array is guaranteed to be valid. The existence of elements at other indices depends on the value of the element at the previous index in the following way: Only when getValueTypes()[i] == TypeCode::DICTIONARY, then getValueTypes()[i+1] will be valid.

Type information for nested Dictionaries will be stored like in the following example: Dictionary<int, Dictionary<short, float**>*> This is a Dictionary, with the key type being int and the value type being a 1D array of type Dictionary<short, float**>, so that all values are Dictionaries, which keys are shorts and which values are 2D arrays of float. This function's return value in this example will hold the values TypeCode::DICTIONARY at index 0 and TypeCode::FLOAT at index 1.

The codes returned by this function match the ones, that are stored in member variable "typename" of class template Helpers::ConfirmAllowed's specializations. Only the types, for which specializations of that template exist, are valid Dictionary values.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ getValueSizes()

const int * getValueSizes ( const FKeyType &  key) const
Returns
Object::getSizes() of the value, that corresponds to the passed key.
Parameters
keyReference to the key to return the corresponding value sizes for

◆ getValueDimensions()

const unsigned int * getValueDimensions ( void  ) const
virtual
Returns
an array, holding the amount of array dimensions for the value type of the Dictionary and for the value types of potential nested Dictionaries.

Only index 0 of the returned array is guaranteed to be valid. The existence of elements at other indices depends on the value of the element in the array returned by getValueTypes() at the previous index in the following way: Only when getValueTypes()[i] == TypeCode::DICTIONARY, then getValueDimensions()[i+1] will be valid.

Type information for nested Dictionaries will be stored like in the following example: Dictionary<int, Dictionary<short, float**>*> This is a Dictionary, with the key type being int and the value type being a 1D array of type Dictionary<short, float**>, so that all array-elements are Dictionaries, which keys are shorts and which values are 2D arrays of float. This function's return value in this example will hold the value 1 (for 1D array) at index 0 and 2 (for 2D) at index 1. If a value type is no array, then this functions return value will contain 0 at the corresponding index.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ getValueCustomType()

nByte getValueCustomType ( void  ) const
virtual
Returns
the custom type code for the value type of the Dictionary

The returned value will be the custom type code, if the type at the last index of the array that is returned by getValueTypes() is TypeCode::CUSTOM (aka if the Dictionary (or in case of nested Dictionaries the most inner Dictionary) has a subclass of class CustomType as value type), otherwise it will will be 0.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ typeToString()

JString typeToString ( void  ) const
virtual
Remarks
This function is intended for debugging purposes. For runtime type checking you should use RTTI's typeid() instead. Demangling and cutting off of namespaces will only happen on platforms, which offer a system functionality for demangling.
Returns
a string representation of the class name of the polymorphically correct runtime class of the instance, on which it is called on, after this class name has been demangled and eventual namespaces have been removed.

Reimplemented from ToString.

Reimplemented in Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, Dictionary< nByte, Common::Object >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ toString() [1/3]

JString & toString ( JString retStr,
bool  withTypes = false 
) const
virtual
Remarks
The cost of this function depends a lot on implementation details of the implementing subclasses, but for container classes this function can become quite expensive, if the instance contains huge amounts of data, as its cost for many container class implementations increases disproportionately high to the size of the payload.
Parameters
retStrreference to a string, to store the return-value in; the information, which is generated by this function, will be attached at the end of any eventually existing previous content of the string
withTypesset to true, to include type information in the generated string
Returns
a JString representation of the instance and its contents for debugging purposes.

Reimplemented from GenericAssociativeContainerBase< DictionaryBase, Hashtable, Object >.

Reimplemented in Dictionary< EKeyType, EValueType >, Dictionary< nByte, ExitGames::Common::Object >, Dictionary< ExitGames::Common::Object, ExitGames::Common::Object >, and Dictionary< nByte, Common::Object >.

◆ toString() [2/3]

toString
Remarks
The cost of this function depends a lot on implementation details of the implementing subclasses, but for container classes this function can become quite expensive, if the instance contains huge amounts of data, as its cost for many container class implementations increases disproportionately high to the size of the payload.
Parameters
retStrreference to a string, to store the return-value in; the information, which is generated by this function, will be attached at the end of any eventually existing previous content of the string
withTypesset to true, to include type information in the generated string
Returns
a JString representation of the instance and its contents for debugging purposes.

◆ toString() [3/3]

JString toString

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
withTypesset to true, to include type information in the generated string
Returns
a JString representation of the instance and its contents for debugging purposes.
See also
JString