A wrapper around UnityEngine.Microphone to be able to safely use Microphone and compile for WebGL. More...
Static Public Member Functions | |
static void | End (string deviceName) |
static void | GetDeviceCaps (string deviceName, out int minFreq, out int maxFreq) |
static int | GetPosition (string deviceName) |
static bool | IsRecording (string deviceName) |
static AudioClip | Start (string deviceName, bool loop, int lengthSec, int frequency) |
static string | CheckDevice (Voice.ILogger logger, string logPref, string device, int suggestedFrequency, out int frequency) |
Properties | |
static string[] | devices [get] |
A wrapper around UnityEngine.Microphone to be able to safely use Microphone and compile for WebGL.