Public Member Functions | |
virtual void | AddGameState (GameState gameState, Dictionary< string, object > authCookie=null) |
int | CheckJoinTimeOuts (TimeSpan timeOut) |
int | CheckJoinTimeOuts (DateTime minDateTime) |
bool | ContainsGameId (string gameId) |
virtual void | OnPlayerCountChanged (GameState gameState, int oldPlayerCount) |
virtual void | OnGameJoinableChanged (GameState gameState) |
void | SetExpectReplicationFlag (bool flag, GameServerContext gameServerContext) |
void | RemoveNotReplicatedGames (GameServerContext gameServerContext) |
virtual void | UpdateLobbyLimits (bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults) |
virtual void | PublishGameChanges () |
virtual IGameListSubscription | AddSubscription (MasterClientPeer peer, Hashtable gamePropertyFilter, int maxGameCount) |
void | RemoveGameServer (GameServerContext gameServer) |
bool | RemoveGameStateByName (string gameId) |
bool | TryGetGame (string gameId, out GameState gameState) |
abstract ErrorCode | TryGetRandomGame (JoinRandomGameRequest joinRequest, ILobbyPeer peer, out GameState gameState, out string message) |
virtual bool | UpdateGameState (UpdateGameEvent updateOperation, GameServerContext incomingGameServer, out GameState gameState) |
Public Attributes | |
readonly AppLobby | Lobby |
Protected Member Functions | |
GameListBase (AppLobby lobby) | |
virtual Hashtable | GetAllGames (int maxCount) |
virtual Hashtable | GetChangedGames () |
virtual void | HandleVisibility (GameState gameState, bool oldVisible) |
virtual bool | RemoveGameState (GameState gameState) |
Static Protected Member Functions | |
static void | LogGameState (string prefix, GameState gameState) |
static bool | IsGameJoinable (JoinRandomGameRequest joinRequest, ILobbyPeer peer, GameState gameState) |
Protected Attributes | |
readonly Dictionary< string, GameState > | changedGames |
readonly LinkedListDictionary< string, GameState > | gameDict |
readonly HashSet< string > | removedGames |
readonly HashSet< PeerBase > | peers = new HashSet<PeerBase>() |
LinkedListNode< GameState > | nextJoinRandomStartNode |
Properties | |
int | ChangedGamesCount [get] |
int | Count [get] |
int | PlayerCount [get, protected set] |
Properties inherited from Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
int | Count [get] |
int | PlayerCount [get] |
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inlineprotected |
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inlinevirtual |
Implements Photon.LoadBalancing.MasterServer.Lobby.IGameList.
Reimplemented in Photon.LoadBalancing.MasterServer.Lobby.SqlGameList.
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inlinevirtual |
Implements Photon.LoadBalancing.MasterServer.Lobby.IGameList.
Reimplemented in Photon.LoadBalancing.MasterServer.Lobby.LimitedGameList, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList, Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList, and Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList.
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inline |
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inline |
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inline |
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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inlinestaticprotected |
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inlinestaticprotected |
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inlinevirtual |
Implements Photon.LoadBalancing.MasterServer.Lobby.IGameList.
Reimplemented in Photon.LoadBalancing.MasterServer.Lobby.SqlGameList.
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inlinevirtual |
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inlinevirtual |
Implements Photon.LoadBalancing.MasterServer.Lobby.IGameList.
Reimplemented in Photon.LoadBalancing.MasterServer.Lobby.LimitedGameList, Photon.LoadBalancing.MasterServer.ChannelLobby.GameChannelList, Photon.LoadBalancing.MasterServer.Lobby.SqlFilterGameList, and Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList.
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inline |
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inlineprotectedvirtual |
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inline |
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inline |
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inline |
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inline |
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pure virtual |
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inlinevirtual |
Implements Photon.LoadBalancing.MasterServer.Lobby.IGameList.
Reimplemented in Photon.LoadBalancing.MasterServer.Lobby.SqlGameList.
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inlinevirtual |
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protected |
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protected |
readonly AppLobby Photon.LoadBalancing.MasterServer.Lobby.GameListBase.Lobby |
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protected |
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protected |
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protected |
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get |
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get |
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getprotected set |